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Thread: *DOWNLOAD* Full DS Doom IWADS, can load multiple wads, etc. Goldeneye, Star Wars, CSS

                  
   
  1. #21
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    Yeah? I dont know why its so slow... been fighting with it since last night, got it to 10% now :P

    If you could send it to me over MSN I whould be very happy!

    My adress is *** (yep, at hotmail, dont want to type the whole adress you see)

    Thanks in advance

    *EDIT*

    Thaaaaank you! Theyre awesome! Worth it guys

  2. #22

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    hey chem,

    I have problems downloading too....

    could you skype (not MSN its too slow!) it for us please mate?????? (please, please, please!!!)

    cheers

  3. #23

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    when i try to run star wars doom, or any other doom.wad, all i get is "Check IWAD tag. doom.wad not present." whats up with that?

  4. #24
    DCEmu Regular chemical's Avatar
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    Quote Originally Posted by sugarspun58 View Post
    hey chem,

    I have problems downloading too....

    could you skype (not MSN its too slow!) it for us please mate?????? (please, please, please!!!)

    cheers
    Sorry mate, I forgot about this thread and I see you posted this quite some time ago, I'll assume you hopefully got the files in the end, if you didn't and still want them reply again here and i'll send them to ya :thumbup:

    Quote Originally Posted by bobtheninjaoffood View Post
    when i try to run star wars doom, or any other doom.wad, all i get is "Check IWAD tag. doom.wad not present." whats up with that?
    It sounds to me like you've done something wrong here, are you sure you are now clicking the NEW .nds files, if you want the star wars doom you must be opening the star wars- doom.nds file, NOT your doomds.nds.

    - DS Doom must already be fully working on your DS unedited, exactly how it should be.

    - You must copy every file from the Star Wars Doom folder.

    - You must open the correct star wars .nds

  5. #25
    DCEmu Pro XDelusion's Avatar
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    I didn't realize anyone else was looking into this, I'll download them and have a look. So far with what I've uploaded, things have seemed to work fine, until you save, then it's 50x50. Either it saves, or your DS goes black...

    ...must be a resource issue.

    Anyhow, I'm eager to see what's in the file you uploaded.

  6. #26

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    Quote Originally Posted by bobtheninjaoffood View Post
    when i try to run star wars doom, or any other doom.wad, all i get is "Check IWAD tag. doom.wad not present." whats up with that?
    whenever I try to run the 007 Goldeneye 64.nds, I get:


    check IWAD tag: ge64.wad not present

    when it is. I didn't rename it, it's in the root. this happens for all wad/nds pairings but with the filename substituted (csss.wad, what ever the star wars wad is named.wad, etc.) but dsdoom works fine. I dunno how to fix it.


    edit: the whole screen:

    survived graphics init.
    Unable to initialize media device!

    Choose your game type

    Standard game
    DS Doom v2.4.2 (http://prbdoom.sourcforge.net/)
    m_LoadDefaults: Load system defaults.
    default fine: prboom.cfg
    default fine: prboom.cfg
    IWAD found: /csss.wad
    IWAD found: /csss.wad
    CheckIWAD: IWAD tag /csss.wad not present

  7. #27
    DCEmu Pro XDelusion's Avatar
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    Did you guys try patching the Exe with DLSI or using another version of DOOM for the DS?

  8. #28

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    please for the love of god do not bring back very old threads...
    I don't go on here much anymore. Find me on GBAtemp.


  9. #29
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    I'm glad they did. I never would have seen this.
    I tried compiling IWADs for prboom and could never get them to work.

  10. #30
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    I've spent the last two weeks doing nothing but...


    There's something about working in a limited re-source enviroment that's very addicting!

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