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Thread: *DOWNLOAD* Full DS Doom IWADS, can load multiple wads, etc. Goldeneye, Star Wars, CSS

                  
   
  1. #31
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    Hm, now this old thread is back...

    I have a problem.

    So, I load up CD:S... I choose Killer mode.
    I play through Dust. All is fine.
    I play through Dust II. All is fine.
    w00t! Assault! My favorite CS map!
    I hit 'B' to start the map and... Boom.
    Black screen.

    I tried this 5 times, on all the difficulty levels, and got the same result each time.

    So, I put Goldeneye on.
    I play through the first stage...
    Black screen on second stage.

    Is there any way to fix this? I tried activating "Precache" in the config file, which worked for a bit... But black screen'd when I died on assault.

    I am using a M3 DS Simply (I also tried with DSOrganize HB Launcher, which made it last a little longer), if that helps.

    Oh well, at least I can use 'em with Doom Legacy.

  2. #32
    DCEmu Pro XDelusion's Avatar
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    I was going to dabble with Golden Eye and see if I can not find a way to merge Wads into a bare bones FreeDOOM iWAD to keep things resource friendly, but I've had my head to deep in my project as of late to take time out to experiement.

    I'll check into it soon!

  3. #33
    DCEmu Regular chemical's Avatar
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    Yes the freezing/crashing at certain points, usually when loading a new level is common, and I'm sorry to say I really don't know how to fix it, I know how to compile WAD's, but I don't about the actual DS Doom runnings itself, so I can't help anybody including myself with that.

  4. #34
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    While I was getting this running, I changed the mmd_dsdoom.nds to create 4 different loaders.Starwars,Goldeneye, and 2 CS ones. So MMD people can switch mods without renaming.
    Download
    http://www.mediafire.com/?amvngnzyohn

  5. #35
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    Well, ok. You do that. I wish I could help you, but I know VERY little about Doom's inner workings.

    Anyways, I think the problem has something to do with large open spaces on the DS? Because Assault is quite large, and when playing Doom on DSDoom, Large areas (e.g. Some areas in Mt. Erebus) often slow to a crawl.

    I hope you can get things worked out, as I'd like to start making maps/mods for it.

    Good luck with your project

    EDIT: Now I think about it... Would having FREEDoom on there make a difference?

  6. #36
    DCEmu Pro XDelusion's Avatar
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    crookedmouth: Do I need to rename my iWADs to use these executables?

    w00tmanX: I've been using FreeDOOM as the base of my project, and it acts the same as commercial DOOM.

    I think the amount of enemies can have a baring on how the game handles as well, which is why I will be restricting the amount of corpses that are left behind in the Star Wars DS project. That will hopefully take care of some lock up issues.

    I will also play around with large areas and see how it handles those.

    So who is coding this anyhow?

  7. #37
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    well the .nds files I posted are for the MaxMedia Dock version of dsdoom. chemical changed the regular dsdoom.nds loaders in his download. keep the name of the wads as they are in chemicals original post. It was a great idea by chemical. I think I might do some for doom2,final doom, tnt and plutonium.

  8. #38
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    So you can add custom names or rather tell the executable to look for an iWAD by a different name?

    Is there a limit to how many could be set up?

  9. #39
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    Exactly, you open the dsdoom.nds in a hex editor. Search for doom.wad and replace it with say swdo.wad(which is starwars doom). This is why chemical named his wads using 4 digits, to easily edit the text.

    The limit would be, only the amount of wads and executables you could fit on your card.

    You could also edit this to have dsdoom look for the wad in another location or whatnot.

  10. #40
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    Aghh ha, thank you for the information!

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