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Thread: halo for psp

                  
   
  1. #41
    DCEmu Coder Safari Al's Avatar
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    this looks like an awesome game. Cannot wait to play it!
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  2. #42
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    controls for halo psp might be like this if made

  3. #43
    Puzzle Solver JPJunkie's Avatar
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    This looks amazing wow you're a legend mate lol

  4. #44
    Senior Staff Artist PSPdemon's Avatar
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    Sorry about that,

    ive been busy with alot of other things lately, if yall want Halo Dungons so much, i might finish it up and release mine...

    ive just been so busy i havent had much time to do many more releases.

    Ill look into finishing and releaseing unless D.E.2 comes out ( i only have the demo, but with everything in the demo, it looks more like a promising engine to modify )

    ill give you updates soon about it now that i have free time.

    Thanks for Everything,
    PSPdemon
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  5. #45
    Puzzle Solver JPJunkie's Avatar
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    Quote Originally Posted by PSPdemon View Post
    Sorry about that,

    ive been busy with alot of other things lately, if yall want Halo Dungons so much, i might finish it up and release mine...

    ive just been so busy i havent had much time to do many more releases.

    Ill look into finishing and releaseing unless D.E.2 comes out ( i only have the demo, but with everything in the demo, it looks more like a promising engine to modify )

    ill give you updates soon about it now that i have free time.

    Thanks for Everything,
    PSPdemon
    Sounds Good:thumbup:

    This thread has inspired me to ask do you think someone could make The eldor scrolls : oblivion for the psp or a realistic copy

  6. #46
    Senior Staff Artist PSPdemon's Avatar
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    Sounds Good

    This thread has inspired me to ask do you think someone could make The eldor scrolls : oblivion for the psp or a realistic copy
    hmmmm...... i would say yes if someone made a engine that supported scripting and ai ploting.... also map dividing or "sectioning" ( remember, we are talking about the psp.....not a super gaming pc )

    it would be posible to follow the large landscapes, and the story likeness, but in terms of quality...... youll probably look at a Hexen II gone big...

    there isnt a engine yet that can support these kind of things....but who knows....time will tell

    Right now im holding off until D.E.2 comes out... it supports things like slopes, slants, difrent thickness to brushes and such... ( this would be a more suitable engine for me )

    anyway, in D.E where i last left off was the import of the AR, and a few textures ( which im redoing )and i was working on getting MC in there ( not as easy to do as i thought, since the move from md2 to md3 is a little more complicated....eg, the model is seperated into 3 parts....not just one whole )

    When D.E.2 comes out, it should be adaquete to make great maps and could be the next best thing to a Halo likeness engine

    Much more to come when i install all my editors back up

    Thanks for Everything,
    PSPdemon
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  7. #47

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    so we just have to wait for the d.e.2 engine?

  8. #48
    Senior Staff Artist PSPdemon's Avatar
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    Quote Originally Posted by Noobtaculus View Post
    so we just have to wait for the d.e.2 engine?
    yes,

    then the time to appling the changes from D.E.1 to D.E.2

    also mapping times, graphic fixes, ect...

    IF i can get my hands on a early copy....i can start work right away so that by the time D.E.2 is released to the public, my mod should be close to finished or finished ( depending on the time i get to work on it )

    ive made a few suggestions and ideas to charnold and im waiting for a response :P

    Thanks for Everything,
    PSPdemon
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  9. #49
    Puzzle Solver JPJunkie's Avatar
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    Quote Originally Posted by PSPdemon View Post
    hmmmm...... i would say yes if someone made a engine that supported scripting and ai ploting.... also map dividing or "sectioning" ( remember, we are talking about the psp.....not a super gaming pc )

    it would be posible to follow the large landscapes, and the story likeness, but in terms of quality...... youll probably look at a Hexen II gone big...

    there isnt a engine yet that can support these kind of things....but who knows....time will tell

    Right now im holding off until D.E.2 comes out... it supports things like slopes, slants, difrent thickness to brushes and such... ( this would be a more suitable engine for me )

    anyway, in D.E where i last left off was the import of the AR, and a few textures ( which im redoing )and i was working on getting MC in there ( not as easy to do as i thought, since the move from md2 to md3 is a little more complicated....eg, the model is seperated into 3 parts....not just one whole )

    When D.E.2 comes out, it should be adaquete to make great maps and could be the next best thing to a Halo likeness engine

    Much more to come when i install all my editors back up

    Thanks for Everything,
    PSPdemon
    Thanks for the answer and it sounds great

  10. #50

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    is this still goin on?
    i was gonna do somethin for iris, but it died which was kinda lame, so i stopped with the psp stuff.
    if this is still goin on, ill finish a battle rifle ive been workin on, if someone wants to give skinning it shot.
    also, are the hands u made for the assault rifle master chiefs hands, or some sorta cs hands that u took?

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