ahh sweet
im max_hempfling btw, incase someone remembers me X)
i deleted the elite i made for counter strike which is kinda unfortunate cause it was a realy good remake of the model i had a while ago![]()
It is still going on.... just taking time.is this still goin on?
i was gonna do somethin for iris, but it died which was kinda lame, so i stopped with the psp stuff.
if this is still goin on, ill finish a battle rifle ive been workin on, if someone wants to give skinning it shot.
also, are the hands u made for the assault rifle master chiefs hands, or some sorta cs hands that u took?
I have a 2 fanmade models. Master Chief and a Assault Riffle... ( they were originally only meant for CS.... but converted it to the format I needed )
so... the hands im using are from the fan made version of Master Chief.
The new model format ( the move from MD2 to MD3 ) is kinda hard.... MS3D doesnt want to export them to work with DE1.... but I think the GMAX solution is the way to go....
ill have to figure out how to move over my animations from MS3D to GMAX though before i can move any further ( its probably easy.... )
Thanks for Everything,
PSPdemon
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ahh sweet
im max_hempfling btw, incase someone remembers me X)
i deleted the elite i made for counter strike which is kinda unfortunate cause it was a realy good remake of the model i had a while ago![]()
k well i can usualy get stuff done on thursday-sunday, cause then im on my computer, but since my progress report just got sent home, im prolly gonna get my comp taken away
pspdemon can you give us the version with the assualt rifle, or just the image files or whatever?
fyi...
for the people wanting this mod... check out my progress thread...
http://www.dcemu.co.uk/vbulletin/showthread.php?t=74511
Thanks for Everything,
PSPdemon
404 Error: This signature is missing!
were do i download? i don't see a link
Because its a lot easier to photo shop a low poly assault rifle that doesnt exist than it is to model one... Some of you people never cease to amaze me... Ignore that first pic though, as its an early example of the dungeon engine using halo models and stuff
It's genuine. Modeling with such low polys is so simple I would imagine it would be more difficult to doctor a pic. Also our staff members and moderators dont make $#@! up.
It should be noted that as far as i know we are using a slightly modified Quake 1 engine. Its much more powerful than dungeons currently is.. but it also doesnt look quite as good (though high res textures may be in the works). On the other hand, it much easier to recreate the Halo gameplay with it. If quake 2 ever sees a more mature release it wont be that hard to move to that
Good idea reviving this one!
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