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Thread: Lua problems

                  
   
  1. #1
    DCEmu Coder splodger15's Avatar
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    Default Lua problems

    I keep on getting this error code in my lua script
    ------------------------------------------------------------------
    libpng error: not a PNG file

    Here is my code
    ------------------------------------------------------------------

    -- Created by splodger15


    ----------detect other cars collision--------------
    function detectCollision(player, opponent)
    if (player.x + character:width() > opponent.x) and (player.x < opponent.x + opponent.pic:width()) and (player.y + character:height() > opponent.y) and (player.y < opponent.y + opponent.pic:height()) then
    screen.waitVblankStart(60)
    dofile("menu.lua")
    end
    end

    Room_width = 480
    Room_height = 272
    player1x = 15
    player1y = 136
    background =Image.load ("images/road.PNG")
    player1=Image.load("images/car1.PNG")
    car2=Image.load("car2.PNG")
    car3=Image.load("car3.PNG")
    car4=Image.load("car4.PNG")

    ----------walls------------

    wall1 = Image.createEmpty(480,2)
    wall2 = Image.createEmpty(2,272)
    wall3 = Image.createEmpty(2,272)
    wall4 = Image.createEmpty(480,2)

    wall1 = {x = 0, y = 0, height = wall1:height(), width = wall1:width() }
    wall2 = {x = 450, y = 0, height = wall2:height(), width = wall2:width() }
    wall3 = {x = 0, y = 0, height = wall3:height(), width = wall3:width() }
    wall4 = {x = 0, y = 299, height = wall4:height(), width = wall4:width() }



    player = {}
    player.x = 250
    player.y = 100
    playerHeight = 63
    playerWidth = 33

    car2 = {}
    car2.x = 128
    car2.y = 90
    car2Height = 63
    car2Width = 33
    car2.pic = car2

    car3 = {}
    car3.x = 228
    car3.y = 20
    car3Height = 63
    car3Width = 33
    car3.pic = car3

    car4 = {}
    car4.x = 28
    car4.y = 20
    car4Height = 63
    car4Width = 33
    car4.pic = car4

    character = car1


    ------------------player sprite loading--------------

    function rands1()
    rand2 = math.random(1,3)


    if rand2 ==1 then
    car2.pic = car2
    end

    if rand2 ==2 then
    car3.pic = car3
    end

    if rand2 ==3 then
    car4.pic = car4
    end
    end

    function rands2()
    rand3 = math.random(1,3)


    if rand3 ==1 then
    car2.pic = car2
    end

    if rand3 ==2 then
    car3.pic = car3
    end

    if rand3 ==3 then
    car4.pic = car4
    end
    end

    function rands3()
    rand4 = math.random(1,3)


    if rand4 ==1 then
    car2.pic = car2
    end

    if rand4 ==2 then
    car3.pic = car3
    end

    if rand4 ==3 then
    car4.pic = car4
    end
    end


    XScrollPosition = 480

    numberOfScrolls = 0

    while true do
    math.randomseed(os.time() )
    rand=math.random(1,3)
    random1 =math.random(20,25)
    random2 =math.random(90,95)
    random3 =math.random(192,197)

    pad = Controls.read()
    screen:clear()

    oldx = player.x
    oldy = player.y
    screen:clear()

    if pad:left() then
    character = car1
    player.x = player.x - 2
    end

    if pad:right() then
    character = car1
    XScrollPosition = XScrollPosition - 10
    if XScrollPosition < 0 then
    XScrollPosition = XScrollPosition + 480
    numberOfScrolls = numberOfScrolls + 1
    end
    end

    if pad:up() then
    character = car1
    player.y = player.y - 2
    end

    if pad:down() then
    character = car1
    player.y = player.y + 2
    end

    if pad:triangle() then
    dofile("index1.lua")
    end

    if pad:square() then
    Image:save("screenshot.png")
    end

    if pad:start() then
    break
    end


    if rand ==1 then
    car2.x = car2.x -10
    car3.x = car3.x-10
    car4.x = car3.x-10
    end

    if rand ==2 then
    car2.x = car2.x -10
    car3.x = car3.x-10
    car4.x = car3.x-10
    end

    if rand ==3 then
    car2.x = car2.x -10
    car3.x = car3.x-10
    car4.x = car3.x-10
    end

    if car2.x <=0 then
    car2.x =510
    car2.y = random1
    rands1()
    end

    if car3.x <=0 then
    car3.x = 520
    car3.y = random2
    rands2()
    end

    if car4.x <=0 then
    car4.x = 500
    car4.y = random3
    rands3()
    end

    screen:clear()

    screen:blit(XScrollPosition, 0, road)

    if XScrollPosition > 0 then
    screen:blit(XScrollPosition - 480, 0, road)
    else
    screen:blit(XScrollPosition + 480, 0, road)
    end

    if numberOfScrolls > 30 then
    dofile("eol.lua")
    end

    if player.x > 448 then
    Player.x = 448
    end
    if player.x < 0 then
    player.x = 0
    end

    if player.y > 240 then
    player.y = 240
    end
    if player.y < 0 then
    player.y = 0
    end


    detectCollision(player, car2)
    detectCollision(player, car3)
    detectCollision(player, car4)

    -----------blit background and player------------

    screen:blit(player.x, player.y, character)
    screen:blit(car2.x, car2.y, car2.pic)
    screen:blit(car3.x, car3.y, car3.pic)
    screen:blit(car4.x, car4.y, car4.pic)
    screen.flip()
    screen.waitVblankStart()
    end
    -----------------------------------------------------------------

    Any help will be much appreciated

    PSN ID: splodger15

  2. #2
    DCEmu Legend gunntims0103's Avatar
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    Default

    I dont think that your problem lies in your code i just think it has to do with the format of the png images change them and make sure that the encoding of these images are .png if you do this it should work.

  3. #3
    DCEmu Coder splodger15's Avatar
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    Default

    So i changed all my images to png

    and i am getting this error now
    ------------------------------------------------------------------

    error: SCRIPT.LUA:18: Image.load:error loading image
    ------------------------------------------------------------------

    Can someone help me out with this

    PSN ID: splodger15

  4. #4

    Default

    Make sure your image paths for that image on line 14 are corrrect and that the image is in the correct folder, trust me ive made that mistake loads of times

  5. #5
    DCEmu Coder splodger15's Avatar
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    Quote Originally Posted by Zion View Post
    Make sure your image paths for that image on line 14 are corrrect and that the image is in the correct folder, trust me ive made that mistake loads of times
    Done that changed the paths to the correct places so that seems correct now

    But now i am getting

    -----------------------------------------------------------------

    error:SCRIPT.LUA:213: bad argument #2 to 'blit' (image expected ,got nil)

    PSN ID: splodger15

  6. #6
    GP2X Coder/Moderator
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    Default

    car1 is nil therefore character is nil. (look at the top of your code where you have "character = car1" ).

  7. #7
    DCEmu Coder splodger15's Avatar
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    What can i do to fix it

    PSN ID: splodger15

  8. #8
    DCEmu Coder drEDN4wt's Avatar
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    Default

    you havent declared car1

    instead of;
    player1=Image.load("images/car1.PNG")

    use;
    car1=Image.load("images/car1.PNG")
    player1=car1

  9. #9
    DCEmu Coder splodger15's Avatar
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    Default

    I corrected that bit you said to but now i am getting
    Can someone please help me out with this
    ------------------------------------------------------------------

    error:SCRIPT.LUA:214: bad argument #2 to 'blit' (image expected ,got nil)

    PSN ID: splodger15

  10. #10
    DCEmu Coder drEDN4wt's Avatar
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    at a guess its because you havent declared the variable on line 214.

    from the error msg it is trying to blit an image but the image doesn't exist.

    find the image variable on line 214 and declare it

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