ahhh! multiplayer-infrared? don't see that come by too often!!! great work man!
By HardHat, Meyitzo (Team Sushi)
This is the second release of PSP Connect 4. Each player is assigned the color red or the color yellow. Players take turns placing pieces in one of the columns. The object is to get four-in-a-row, column or diagonal of your color. If the board fills it is a draw and no-one wins.
New features in version 1.1
- retries on IR send after a timeout (but don't place the PSPs less than 6" apart)
- new nicer arrow graphic
- new room for the game to play in
- additional heads up display content
- new pause mode menu
- new secret theme room (found from the pause menu)
- now swizzles the textures for a faster frame rate
- new intro animation
- new spacier sounds
Features from version 1.0
- Side by side 2 player game
- Infrared 2 player game (face to face)
- One player game against a fairly agressive AI
- 3D game board
- BSD licensed source code
- Compatible with all homebrew enabled PSPs (1.0, 1.5, eLoader, etc.)
Controls:
- Red player: left, right, and down to drop game piece.
- Yellow player: square, circle and cross to drop game piece.
- Use left trigger and right trigger to rotate the view.
- In menu mode, use up, down and X to select
- Start for the pause menu (including secret Halloween skin).
- Select to grab a screen shot (sequentially numbered).
Download and screen shots via comments.
ahhh! multiplayer-infrared? don't see that come by too often!!! great work man!
lol i used to love playin connect 4 when i was little lol nice to see this is in 3d im loving this lol great work and ooo yea i love the nice surge of 3d homebrew latly cant wait for more![]()
this stuff is funky![]()
Do you want me to help and add wifi multiplayer?
Find yourself some ebay spelling mistake bargains!
Use the power of the TYPING WAND! |Free PSP ISOs to download
Pick of the google street views! Including topless girls
Proud owner of a Nintendo Wii!
PSP1. Black Jap 1000K: 1.5 -> 2.71SE-A -> 2.71SE-B -> 2.71SE-B' -> 2.71SE-B''
PSP2. Black "non worker" from ebay: 2.6 (?) -> 2.71 -> 1.5 -> 2.71SE-B -> 2.71SE-B'
PSP3: Black "Broken UMD Drive" UK 1003 2.0 -> 1.5 -> 2.71SE-B -> 2.71SE-B'
Do you have a bricked psp?
MikeDX,
That could be good. You any good at Adhoc?
Back in August I wrote an infrastructure server to run on my Linux box that has a chat room and can support up to 500 users. But I haven't gotten around to adding client support to PSP Connect 4. It is over TCP.
Am I....
http://dxdev.dcemu.co.uk![]()
Find yourself some ebay spelling mistake bargains!
Use the power of the TYPING WAND! |Free PSP ISOs to download
Pick of the google street views! Including topless girls
Proud owner of a Nintendo Wii!
PSP1. Black Jap 1000K: 1.5 -> 2.71SE-A -> 2.71SE-B -> 2.71SE-B' -> 2.71SE-B''
PSP2. Black "non worker" from ebay: 2.6 (?) -> 2.71 -> 1.5 -> 2.71SE-B -> 2.71SE-B'
PSP3: Black "Broken UMD Drive" UK 1003 2.0 -> 1.5 -> 2.71SE-B -> 2.71SE-B'
Do you have a bricked psp?
Obsessed I'd say. :-)
I've included source with my distro, so you could wedge in and replace the IR code with adhoc code I guess. I can get Meyitzo to update the graphics as needed. What I don't have in this version is OSK (on screen keyboard) or text output. Either of which might help when choosing the Adhoc network to join/create.
Great job there!
Only thing I'd suggest by way of improving this, is to add authentic and satisfying plasticky 'clunk' sounds, when the pieces drop to the bottom, rather than the mildly irritating, chime sounds - and maybe the option to have a choice from the user's own stored mp3's as background music, with adjustable volume.
I hate picking sounds. If you record a nice sound from your game board, I'll include it in the next release.
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