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Thread: VMU tool 0.6.8 (screenshots)

                  
   
  1. #21
    DCEmu Coder
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    Default Re: VMU tool 0.6.8 (screenshots)

    how will the vmu saves/games etc be organised on the cd out of interest, say a folder with the file and the then a text file with a description of the save in it? i'm not thinking of ripping off anyone's work, it would just be nice to have a cd preloaded with lots of stuff already... for example the halloween/xmas sonic adventure saves etc.
    in the previous version you had to place your files in a directory named "vmutool" in the root of your cd/pc.
    now you can browse your cd/pc freely to look for your files, it displays directories so you can open them and list the VMI files found (lower and upper case are detected now).

    each VM file require a VMI and a VMS file. in the VMI file you have the filename used by the VM to sort the file, the number of blocks, the copy protection flag, the file type, the creation date and time, the filename of the corresponding VMS file without extension, the author and an optionnal 32 chars long description.
    you can edit each field using my online VMI editor: http://bswirl.kitsunet.org/vmieditor/

    as for the files you can download and save them to your disk or your pc, thats not so hard to do, so everyone is free to get the files they need from various sites and make his own compil.

    fackue and captain skyhawk already had the idea of making such a pack but only captain skyhawk asked me and it looks like he understood my point.

    i really wouldnt like to see the tool becomes a way to stock the whole content of a site on a disc so you dont have to visit it anymore.

    Nice! I had no idea about some of the features!
    thanks for your interest

    im sure youre not the only one in this case, most people know only the extra blocks feature or the filemanager, but it is only a small part of the project.

    the hexeditor was already included in the previous version but didnt appear in the menu, i changed that so its more user friendly.

    the icon editor is a new feature, i wanted to include it in the previous version but i didnt have the time, and i almost skipped it for this version. but now its totally implemented, you can edit existing icons or make a new one, the lcd screen is refreshed in real time and it doesnt slow down.

    the next release should have more features as well, i want to implement dci/dcm support for total compatibility with nexus cards, a gameshark/codebreaker codes manager with bucaneros help, and maybe a VM emulator thanks to dirtysanchez.

    oh and this release will also have an extra feature that wasnt mentionned before, i posted a pic that can be a good hint if you check its dimensions and the shape of the design, especially if you read the recent discoveries at consolevision
    http://blueswirl.fr.st - DC tools and downloads

  2. #22
    Won Hung Lo wraggster's Avatar
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    Default Re: VMU tool 0.6.8 (screenshots)

    wow if only this project and D Sanchezs VMU emu can merge a few features for a release, wouldnt that be mouthwatering

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