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Thread: The Rebirth of GPFs Dev Site

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    Thumbs up The Rebirth of GPFs Dev Site

    Tonight its my great honour to finally put back online after months of struggling trying to get it fully working, GPFs Development Site, GPF otherwise known as Troy Davis is a coder who worked on the Dreamcast, Nintendo DS, Nintendo Wii and Mobile Phones.

    His releases are:

    For Dreamcast:

    Emulators
    gpSPDC(GBA Emulator)
    RACE DC
    DOSBOX DC
    DC NeoPop
    DC Nin64
    Visual Troy Advance
    Games
    CloneKeenDC
    OpenJazzDC
    Cars DC
    Lord of the Rings
    Marfitude
    REminiscence
    Another World (AW/DC)
    Super Mario Wars
    Text Text Revolution
    Trampalien Gunmen DC
    YASFCave v1.0
    Libraries and Dev Tools
    DC Tool
    DC Load

    For Nintendo DS:

    Emulators
    FrodoDS(c64)
    NeoPop(NeoGeoPocket)
    Games
    Duke3D(S)
    REminiscenceDS(Flashback)
    NDS YASFCave
    XrickDS
    Super Mario Wars DS
    Defendguin DS
    robotfindskitten DS
    Libraries and Dev Tools
    SDL libraries
    romdiskfs library

    As you can see theres some awesome releases and all zips are fully working no corrupt files at all.

    Check out GPFs Site here --> http://gpf.dcemu.co.uk

  2. #2
    DCEmu Rookie LDAsh's Avatar
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    This is great news! Some very high quality brews. I'm still hopeful for an update to FrodoDS.

  3. #3
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    Good to see these back up! I am forever grateful for the Frodo port in particular.

    spinal_cord and congoblase made some neat updates to FrodoDS and I hope they and GPF don't mind if I post a link to them.

    http://www.mediafire.com/?33gu0kk3bvq7k23

    Spinal's version

    Spinal added a significant amount of speed by altering the sound emulation, as well as altering the palette and screen scaling, if I recall. Left shoulder brings up the .d64 image selection. After you select the image, frodo automatically brings up the directory of the disk image. Then the user must navigate the c64 cursor up to the line that contains the correct program. As long as the cursor is at the very beginning of the line, the user can hold the Right Shoulder button and press the "A" button. This should load the program on that line by encompassing LOAD" NAME OF PROGRAM HERE",8,1. Snapshot and Change Joyport are the same as GPF's version.

    His .nds file is in the "rd" folder and this is where you place the .d64 images. The "rd" folder must be in the root of your card. As always, patch FrodoDS with the correct dldi patch.

    Congo's version

    Congo made some handy changes to the interface. Select brings up a "Set-up" screen which allows you to load an image or snapshot, as well as change joystick port, 1541 emulation and advanced options such as frame-skip, all on the fly. After an image is selected, holding the Left Shoulder and "Y" button brings up the load commands.

    Congo's version is in the folder named d64, which replaces the "rd" folder, so place .d64 images there in the root of your card.

    Another nice feature of congo's is that you can place sub-folders within the d64 folder and load from there without getting a device error, this is handy for programs with multiple disks, such as Ultima 5.

    I personally keep both versions on my DS and use spinal's for any action game and congo's for any multi-disk rpg and strategy games. Of course you need two separate folders, rd and d64 but the .nds files can go anywhere.

    Thank you GPF, spinal and congoblase!

  4. #4
    DCEmu Rookie LDAsh's Avatar
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    Spinal's version is awesome, and I had no idea it even existed! I thought I kept up on DS homebrew pretty thoroughly but completely missed this. The speed still isn't what it could be with some games, some are still very slow unless there's a lot of frameskipping, but it's like 10X better with a lot of older games and actually enjoyable to play seriously. Thanks a million!

  5. #5

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    That's what i think too
    Last edited by angleasruf; March 15th, 2012 at 15:17.

  6. #6
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    Ultimately, it would have been great to merge the two versions to have the speed of spinal_cord's and the gui of congoblase's but that never occurred. Either way I agree, spinal's works great and his loading method works great for compilation disks and cracked disks that have a "dummy" file first instead of the main program loader in which the LOAD"*",8,1 will not work and you would have to type.

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