Wire3D 1.0.1 released by antibyte
Wire3D (Wii Independent Rendering Engine 3D) is an open source, object oriented, multiplatform 3D engine written in C++, supporting homebrew Wii and Windows (DirectX). It provides a framework to developers for writing platform agnostic 3D applications (including physics using the Bullet Physics library) that run on Wii and Windows out of the box.
v1.0.1
- Wire
- debug build uses custom operator new/delete
- unified handling of platform dependent index buffers
- fixed ResetDevice issue when D3DPOOL_DEFAULT objects are used
- Importer
- turned importer into lib
- handle render states that are defined per material (additionally to per node/leaf defined render states)
- handle vertex and index buffer access usage types
- keep record of number of imported materials, textures, nodes, geometries, vertex buffers, index buffers
- fixed memory leak
- Tools
- added Bullet Physics lib to solution for wii and win
- added Unity3D exporter
- fixed 3rd party lib gcc warnings
- http://wiibrew.org/wiki/Wire3D
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