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  1. #1
    DCEmu Coder splodger15's Avatar
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    Exclamation Help

    I am having trouble with music in Lua i would like to have the music playing one after another but i am having trouble with it i have my music files it in it format
    i am not sure how i would have the songs playing one after another
    ------------------------------------------------------------------
    -- Created by splodger15


    ----------detect other cars collision--------------
    function detectCollision(player, opponent)
    if (player.x + character:width() > opponent.x) and (player.x < opponent.x + opponent.pic:width()) and (player.y + character:height() > opponent.y) and (player.y < opponent.y + opponent.pic:height()) then
    screen.waitVblankStart(60)
    end
    end

    Music.playFile("Song 1.it", true)
    Music.playFile("Song 2.it", true)
    Music.playFile("Song 3.it", true)
    Room_width = 480
    Room_height = 272
    player1x = 15
    player1y = 136
    road=Image.load("images/road.PNG")
    background=road
    car1=Image.load("images/car1.PNG")
    player1=car1
    car2=Image.load("images/car2.PNG")
    car3=Image.load("images/car3.PNG")
    car4=Image.load("images/car4.PNG")

    ----------walls------------

    wall1 = Image.createEmpty(480,2)
    wall2 = Image.createEmpty(2,272)
    wall3 = Image.createEmpty(2,272)
    wall4 = Image.createEmpty(480,2)

    wall1 = {x = 0, y = 0, height = wall1:height(), width = wall1:width() }
    wall2 = {x = 450, y = 0, height = wall2:height(), width = wall2:width() }
    wall3 = {x = 0, y = 0, height = wall3:height(), width = wall3:width() }
    wall4 = {x = 0, y = 299, height = wall4:height(), width = wall4:width() }



    player = {}
    player.x = 250
    player.y = 100
    playerHeight = 63
    playerWidth = 33

    car2 = {}
    car2.x = 128
    car2.y = 90
    car2Height = 63
    car2Width = 33
    car2.pic = Image.load("images/car2.PNG")

    car3 = {}
    car3.x = 228
    car3.y = 90
    car3Height = 63
    car3Width = 33
    car3.pic = Image.load("images/car3.PNG")

    car4 = {}
    car4.x = 28
    car4.y = 20
    car4Height = 63
    car4Width = 33
    car4.pic = Image.load("images/car4.PNG")

    character = car1

    ------------------player sprite loading--------------

    function rands1()
    rand2 = math.random(1,3)
    end

    function rands2()
    rand3 = math.random(1,3)
    end

    function rands3()
    rand4 = math.random(1,3)
    end

    XScrollPosition = 480

    numberOfScrolls = 0

    while true do
    math.randomseed(os.time() )
    rand=math.random(1,3)
    random1 =math.random(20,99)
    random2 =math.random(90,185)
    random3 =math.random(192,220)

    pad = Controls.read()
    screen:clear()

    oldx = player.x
    oldy = player.y
    screen:clear()

    if pad:left() then
    character = car1
    player.x = player.x - 2
    end

    if pad:right() then
    character = car1
    XScrollPosition = XScrollPosition - 10
    if XScrollPosition < 0 then
    XScrollPosition = XScrollPosition + 480
    numberOfScrolls = numberOfScrolls + 1
    end
    end

    if pad:up() then
    character = car1
    player.y = player.y - 2
    end

    if pad:down() then
    character = car1
    player.y = player.y + 2
    end

    if pad:triangle() then
    dofile("index1.lua")
    end

    if pad:square() then
    Image:save("screenshot.png")
    end

    if pad:start() then
    break
    end


    if rand ==1 then
    car2.x = car2.x -10
    car3.x = car3.x-10
    car4.x = car3.x-10
    end

    if rand ==2 then
    car2.x = car2.x -10
    car3.x = car3.x-10
    car4.x = car3.x-10
    end

    if rand ==3 then
    car2.x = car2.x -10
    car3.x = car3.x-10
    car4.x = car3.x-10
    end

    if car2.x <=0 then
    car2.x =510
    car2.y = random1
    rands1()
    end

    if car3.x <=0 then
    car3.x = 520
    car3.y = random2
    rands2()
    end

    if car4.x <=0 then
    car4.x = 500
    car4.y = random3
    rands3()
    end

    screen:clear()

    screen:blit(XScrollPosition, 0, road)

    if XScrollPosition > 0 then
    screen:blit(XScrollPosition - 480, 0, road)
    else
    screen:blit(XScrollPosition + 480, 0, road)
    end

    if numberOfScrolls > 30 then
    dofile("eol.lua")
    end

    if player.x > 448 then
    Player.x = 448
    end
    if player.x < 0 then
    player.x = 0
    end

    if player.y > 240 then
    player.y = 240
    end
    if player.y < 0 then
    player.y = 0
    end


    detectCollision(player, car2)
    detectCollision(player, car3)
    detectCollision(player, car4)

    -----------blit background and player------------

    screen:blit(player.x, player.y, character)
    screen:blit(car2.x, car2.y, car2.pic)
    screen:blit(car3.x, car3.y, car3.pic)
    screen:blit(car4.x, car4.y, car4.pic)
    screen.flip()
    screen.waitVblankStart()
    end

    PSN ID: splodger15

  2. #2
    DCEmu Coder PSPKOR's Avatar
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    Default

    Well go through the tutorial I gave you a link to in the last thread, then read the whole thing. After reading it you will be able to do what you are trying.

    Also just a little note which you will learn if you read the tutorial 'Music.playFile("Song 1.it", true)' is a command to play the song not load it, so dont have all three one after the other. Plus change that true statement at the end to false or it will loop.
    LEARN, MASTER and ACHIEVE!!
    'Bruce Lee'

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