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Thread: how do i port games?

                  
   
  1. #1
    DCEmu Pro dark heart's Avatar
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    Default how do i port games?

    this could of been posted lots of times before but i'm too tired to look, allthough i did take a look through the stickies.

    how's the easiest way to port half-life to psp?

    i'm not doing anything elegal on that note, i just wanna play half-life on my psp

    and also release the demo if that's alright.

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    DCEmu Regular chrono75's Avatar
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    Man, that's a great idea! Half-Life ran on my Aptiva 133 megahertz/16MB ram+voodoo 3 card machine. Wow, that would be quite the release there if it was possible. Wifi would be great with it too! I loved (and still do from time to time) some good ol' TFC (the best online team shooter I have still ever played, until TFC 2 on Xbox360!)

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    DCEmu Old Pro kando's Avatar
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    you need to find the source code for whatever u wanna port. you need to learn the native coding language in which it was coded in. you then need to learn how to control input/output w/ the psp, and change code in the source code to work w/ the psp. you may need to relocate memory and other things, such as caching information.

    if you aren't fluent in C/C++ i wouldnt even bother trying to port games, i'd try to make a simple hello world app first

    if ur really stubborn, look for the psp SDK

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    DCEmu Pro dark heart's Avatar
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    yer yer, but i need to know how to get started like a walkthrough or something for porting. i'm not verry good at scripting, i'm more of a game design person.
    but i would like to get this to work.

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    DCEmu Legend Cap'n 1time's Avatar
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    Quote Originally Posted by dark heart View Post
    yer yer, but i need to know how to get started like a walkthrough or something for porting. i'm not verry good at scripting, i'm more of a game design person.
    but i would like to get this to work.
    ... find a local community college and take some programming... It sounds just a little bit like you have no idea what your getting into. no offense.

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    DCEmu Legend gunntims0103's Avatar
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    Quote Originally Posted by dark heart View Post
    yer yer, but i need to know how to get started like a walkthrough or something for porting. i'm not verry good at scripting, i'm more of a game design person.
    but i would like to get this to work.
    listen to the captain..... you really have no idea.... coding in c/c+ can be extreamly difficult if you have no prior knowledge of the programming language. Even if you succssfully create a "hellow world" program. Its not even near enough to know the full language. take courses or grab books. send 6 months reading and learning then begin

    good luck

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    King of killed the_eternal_dark's Avatar
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    Was the source released for Half-Life while I was sleeping or something?

    BTW, I don't think you'd want to take this on as a first project and I can tell you why. Take a look at the QuakeII port. Then read the PSP's specs. Then look at Half-Life's requirements to run. If you get it to run at a respectible speed, it would take you working full time (70hrs/wk) on it for many months to finish anything near playable (I may be exaggerating about the time, but it will get to you)

    The easiest way to try to get a port is to beg Valve to make one, because a homemade one is a long way away, even with the source.

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    DCEmu Pro dark heart's Avatar
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    hey! how many of you accually make games? i do have a basic knowledge of scripting and i don't like being dissed for what i do. i would bet 5 bucks that some guy will make some sort of time saving converter, because i don't have to change the files themself, all i have to do is make the launcher run with psp, and i can spend less time accually scripting it then going through all of it and chucking seperate files onto an already created engine.

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    DCEmu Legend Cap'n 1time's Avatar
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    Quote Originally Posted by dark heart View Post
    hey! how many of you accually make games? i do have a basic knowledge of scripting and i don't like being dissed for what i do. i would bet 5 bucks that some guy will make some sort of time saving converter, because i don't have to change the files themself, all i have to do is make the launcher run with psp, and i can spend less time accually scripting it then going through all of it and chucking seperate files onto an already created engine.
    ....... yeeeeeash? . Dude, just play with lua.

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    GP2X Coder/Moderator
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    hey! how many of you accually make games?
    I do. This is how you port a game:

    Get the source code.
    Look for all the platform specific code and rewrite it for the target platform.
    Look at the issues surrounding it for running on the target platform.
    Design a solution and implement it.

    If you do not understand what this means then you are definitely not ready to port anything.

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