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Thread: Sora Adventure 0.2 dev (continue)

                  
   
  1. #51
    PS3 User Gizmo356's Avatar
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    Awesome Mexicansnake its great to see you back!

  2. #52
    DCEmu Legend gunntims0103's Avatar
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    yea i tested the boss battle and the animation and such is great and now we have a great basis for easily adding in story and more levels. Collision is the biggest thing we have to add as well as sora haveng the ability to die and maybe making the board longer...

  3. #53
    PS3 User Gizmo356's Avatar
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    Well hopefully it doesn't take to long but take your time it seems to be coming together now that you have a solid team of coders.

    Keep it up guys!

  4. #54
    LUA Coder mexicansnake's Avatar
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    Quote Originally Posted by gizmo356 View Post
    Awesome Mexicansnake its great to see you back!
    Thanx pal .


    RIP: Agapito Elber Gudo.
    RIP: Rosa Melano
    Chema! Te lo lavas!
    Have a nice day! lmao

  5. #55
    DCEmu Rookie h4s30's Avatar
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    whats the story? looks really cool btw

  6. #56
    LUA Coder mexicansnake's Avatar
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    Quote Originally Posted by h4s30 View Post
    whats the story? looks really cool btw
    I dont know, ask it to gunntims, he said that the story would be awesome.

    thanx.


    RIP: Agapito Elber Gudo.
    RIP: Rosa Melano
    Chema! Te lo lavas!
    Have a nice day! lmao

  7. #57
    DCEmu Rookie h4s30's Avatar
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    there should be some roxas action or some double keyblade action

  8. #58
    DCEmu Old Pro Gold Line's Avatar
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    more final fantasy char's

  9. #59
    DCEmu Legend gunntims0103's Avatar
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    No worry's i whipped up a nice story for the game, and we have a private beta out as well. Mexican snake and i just have to sort out the RAM issue that we are having. Since i have no computer its making it really difficult to work.

    On a side note, ill be taking C classes in school. They offer programming language class at the school i attend. If i get good enough, might want to recode Sora adventure in C, when its done in LUA

    Don't expect anything just yet. Theres still some things we have to iron out, before a public release is made.

    Thanks!

  10. #60

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