via http://www.aep-emu.de/
A new version of OpenRA has been released. OpenRA is free Real Time Strategy game engine supporting early Westwood games like Command & Conquer and Command & Conquer: Red Alert.
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Here are the changes since the previous release:
- 8 new community made RA maps
- Base under attack notifications (´spacebar´ focuses screen to last event)
- New unit stance: Defend (´Z´ cycles unit stances)
- UI changes
- New server browser for RA and CNC
- Changed layout of RA´s mod chooser to match CNC´s
- Option to toggle shellmap on and off
- Added executable args
- Join a server on game start up: Game.ConnectTo=ip
ort
- Limit framerate: Graphics.CapFramerate=false
- Improvements to bots
- Bots maintain aggro with players
- Bots repair their own structures
- Moved some bot configuration into system.yaml
- Map Editor tweaks
- Added a menu item to set up default players in map editor
- Added dropdown in editor for choosing owner of new actors
- Gameplay changes
- Aircraft assign themselves to empty airfields/helipads when returning to base
- Aircraft can now use ally airfields and helipads
- MiGs fire in bursts of 2 instead of 4, overall rocket damage increased
- Longbows fire in bursts of 2 instead of 1
- Mammoth Tanks regenerate health differently - 25hp/second, after 10 seconds since last unit damage
- Tesla Tank cost was decreased, armor increased
- Flamethrower tech requirement was lowered
- Minelayer (Anti-Tank) mine count reduced from 5 to 3
- Submarine, Missile Sub and Stealth Tank have a ´HoldFire´ stance by default
- Many various tweaks, bug fixes and mod support changes
- Allow units to pass over both types of land mines
- Helicopters now bob up and down when in flight
- Game remembers the last map played
- Team color pickers between RA and CNC mods were unified
- The ´SpawnMPUnits´ initial unit is now configurable
- Added support for negative prerequisites
- Fixed a crash when playing with AI players online
- Fixed a crash when joining a CNC lobby
- Fixed the writing of empty replays - we only write once a game has started
- Semi-fixed a bug with RepairableNear where naval units could repair from anywhere on a map
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