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Thread: [WIP] YaPsxP becomes yapse4psp!

                  
   
  1. #11
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    Quote Originally Posted by ExcruciationX View Post
    Exophase has spoken!

    Seriously, are you going to work on it? Your probably a busy guy...
    I like discussing technical ideas with recompilers and what have you but my priority is gpSP. That's not changing any time soon.

    Talking to hlide actually may have sparked some progress in gpSP though >_>

  2. #12
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    Enough with the PSX emulator talk we need to know if the PSX "games" can be actually compressed so we dont have to spend on memory sticks lol.

  3. #13
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    psp

    Quote Originally Posted by Exophase View Post
    My priority is gpSP. That's not changing any time soon.

    Talking to hlide actually may have sparked some progress in gpSP though >_>
    You have no idea how great it is to hear that #1, gpSP is still a priority and #2, new progress may have been made. gpSP has been a recent favorite 2nd only to DevHook in terms of usage.

    Thanks again Exophase!

  4. #14

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    cool..
    but still no emulator
    much talk, no product..
    I don't urge anyone, but this blabla is just gratuitous..

  5. #15
    DCEmu Old Pro Baboon's Avatar
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    Its cool to hear that so many people are now working on PS1 emu's.

    I hope we all see a working version in the near future... the proof is in the pudding and all that.

    I cant wait for a homebrew coded Playstaion emulator that plays MGS and Gran Turismo... I just hope its gonna support CSO or a DAX style compression format?

    Good luck with this one, It sounds like it has great potential!

  6. #16
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    ohh sw33t just imainge sonys face when theres a homebrew fireware faster than the real thing and i think it will be tuff to compress some games anymore considering some are already in a compressed format

  7. #17
    DCEmu Old Pro mr_nick666's Avatar
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    Quote Originally Posted by Briggzy11 View Post
    ...we need to know if the PSX "games" can be actually compressed so we dont have to spend on memory sticks lol.
    Ive got a 2gb stick and a hell of a lot of homebrew so I was wondering this too! The problem, I guess, is if you compress the files you have to decompress them which will take processor time Id rather a 500mb game which ran fast in the end I think

    GREAT news though as this emulator has the greatest potential

  8. #18
    DCEmu Rookie rehbock's Avatar
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    ah a new Ps1 Emulator attack
    ok not nearly new just with an other name.
    But anyways :thumbup:

  9. #19
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    mr_nick: All the emus need is PocketISO image support ie: .Z or .ZNX formats like on the GP2X. PocketISO was made for a PSX emu for Pocket PC's but (as is just stated) the GP2X supports them so why not the PSP eventually?

  10. #20
    DCEmu Old Pro mr_nick666's Avatar
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    Quote Originally Posted by Apocalyptic980c View Post
    mr_nick: All the emus need is PocketISO image support ie: .Z or .ZNX formats like on the GP2X. PocketISO was made for a PSX emu for Pocket PC's but (as is just stated) the GP2X supports them so why not the PSP eventually?
    Let me be the first to say "Fantastic!" Its good news that our memory cards wont be completely crippled Thanks for a quick reply too

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