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Thread: Daedalus Shifty Beta 1 release

                  
   
  1. #31
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    He said it's anofficial release. Officially from his friend

    Just so you know, "official" means "done by the official dev team" and that's StrmnNrmn.

    And the source? You know, that thing is GPL. The source *must* be released (or sent to) as soon as someone asks, and well, I'm asking.

    It's not cool to release someone else's work with an update that you don't even know for certain what it does.

    I did release a Daedalus "rip-off" once, but it was just because of the control stuff. I changed it myself for my own fun, but I thought other people should also have it ASAP so I released it. It wasn't my objective to gain attention though, just let people have fun with a quick fix in the code. And yes, I didn't release the source, but well, I just changed the same word in the same function call in the 5 times it appeared in the emulator code. I think Windows Exporer search function would do the trick in the case you wanted to see my changes

  2. #32
    DCEmu Pro mnuhaily22's Avatar
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    This is the old spiff up, just copied onto this, with a diff background.

  3. #33
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    Really?
    I had hopes for this, but seems this is a real fake. Looking forward to the source code is released so someone can compare it with Wally's (I can't. )
    funkman: Sorry, but I'm very disappinted..

  4. #34
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    I don't think a single PSP dev respects the GPL except for Zx-81. You guys are lucky StrmnNrmn doesn't care because when people do stuff like this to my emulator I don't let them get away with it :P

    Tinnus, you should release a patch when you do stuff like that. A patch and a link to what you patched it off of.

  5. #35
    PSP User Apoklepz's Avatar
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    Well, my hopes were high on this one...Drag...it really ain't nothing special. Move along folks.

  6. #36

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    meh...

  7. #37

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    either way, great news!

  8. #38
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    Quote Originally Posted by Exophase View Post
    Tinnus, you should release a patch when you do stuff like that. A patch and a link to what you patched it off of.
    It was a single function that changed the name (ReadBuffer to PeekBuffer). And that change was going to be made by StrmnNrmn anyway... I just wanted to give people something quick to play with.

    Although, looking back now I feel kind of silly... Like I drew too much attention to myself over something small. I feel kinda bad for looking like I stole someone's work and such...

    In the case of H.O.T.A. the only reason I didn't release the code at first is because I was lazy But I did it as soon as the guy--the author by chance, but could've been anyone--asked.

  9. #39
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    Default is this thing on

    Testing Testing 123

  10. #40
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    I am sorry for all the confusion. funkman is a friend of mine at school (yes I am only in High School, Grade 10, been working with C since I was 9) . I had asked him to maybe, perhaps release the mod for Daedalus that I was working on. Now, a little info, for all of you ppl who think that all I did was rip Wally and StrmnNrmn.

    1) It has not been completed enough to actually be judged. This was just a quick build, to test whether or not it could actually be used with one of my new ideas.

    2)My new idea was to not play around with the framerate of the actual emulator, but only with the actual roms.

    3)My intended way of doing so, was to create a nice small, compact function, that would be called to load the entire rom into memory, dynamically edit the rom upon loading to basically say, 'go faster', run this through the entire rom, unload the rom, except for the part that was changed, then resume with the actual emulation. This function is only to be called once, after you choose which rom to load. In the end, this would not save and modifications made to the actual rom upon loading.

    4) I am sorry that I had failed to explain this to funkman.

    5) Now just to let you know, I have changed a rom(SuperMario64) in a rom modifier, and booted it up on good ol' Daedalus Wally to test it. It worked, it had a smoother, faster moving feel to the game, running at what looks to be "almost full speed", ALTHOUGH THE ACTUAL FRAMERATE MY NOT CHANGE
    Now you may be thinking that this is similar to frameskip, but in fact it isn't. It is somewhat hard to understand the logic of how the human eye may see somthing one way, then they see it another way.

    6)All I have done with the unoffical release that was given to funkman, was insert a function in the file 'daedalus\Source\Interface\RomDB
    that is called upon loading a rom

    7)Once again, I am sorry. This was just a one day thing so far, so when I get my dynamic rom speed modifier working for daedalus, you can probably expect to see what funkman had originally said, that I will get it to run at full speed.

    If I have time I might work on some sort of interface so ppl can play around with a few of the settings.


    Currently i am working on the rom modifyer, so expect some major speed increase within the next month or so. Until then

    EMAIL ME, don't include hate mail, i alread read enough of that here.

    [email protected]

    shifty_

    PS the name 'shifty' was already taken...*******

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