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Thread: DC overclock power chart

                  
   
  1. #1

    Default DC overclock power chart

    This is a rough estimate of the increase in the overall power of the Dreamcast listed at standard, non-standard, and non-accomplished speeds. Data here is based off a combination of data on the machine collected from:

    http://www.emulator-zone.com/doc.php/dreamcast/
    and
    http://www.segatech.com/technical/

    Again, this is a rough estimate based on incremental percentage increases. This is not totally accurate, since faster RAM, faster cache, and so on actuall improve performance further than spec (2%-5%), but this is just a rough view to see how fast your Dreamcast can fly:



    Normal, 100Mhz FSB Dreamcast

    CPU @ 200Mhz
    GPU&RAM @ 100Mhz
    CPU capable of 10,000,000 polygons per second
    GPU capable of 7,000,000 polygons per second
    800MB/s FSB transfer speed
    1.400Gflops, 900Mflops sustained CPU
    360MIPS



    Overclocked, 120Mhz FSB Dreamcast

    CPU @ 240Mhz
    GPU&RAM @ 120Mhz
    CPU capable of 12,000,000 polygons per second
    GPU capable of 8,400,000 polygons per second
    960MB/s FSB transfer speed
    *1.680Gflops, *1.080Gflops sustained CPU
    432MIPS



    High Overclock, 133Mhz FSB Dreamcast

    CPU @ 270Mhz
    GPU&RAM @ 133Mhz
    CPU capable of 13,300,000 polygons per second
    GPU capable of 9,310,000 polygons per second
    1024MB/s FSB transfer speed
    *1.862Gflops, *1.197Gflops sustained CPU
    478.8MIPS



    Extreme Overclock, 150Mhz FSB Dreamcast

    CPU @ 300Mhz
    GPU&RAM @ 150Mhz
    CPU capable of 15,000,000 polygons per second
    GPU capable of 10,500,000 polygons per second
    1200MB/s FSB transfer speed
    *2.100Gflops, *1.350Gflops sustained CPU
    540MIPS





    Specs to reckon with indeed. For comparison, the PS2 has a powerful FPU (can float at 6Gflops+), but can only generate 450MIPS.

  2. #2
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    hmmmm, is hte last one ever possible to do?

    if so, it can be much better than the PS2, and u can run games like Resident Evil 4 or FF-XII.


  3. #3

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    Whether or not to get a game like that to run on a console like this is strictly up to the developer, what the developer can do, and how they do it. We won't see any of those games on the system, nor probably anything like them.

    Also, 150 has not been achieved yet. And, it would not be "way more powerful" than the PS2. If it oversteps it at all, it would be by a small margin. The only things the DC has going for it are a very efficient GPU, and a very efficient graphics subsystem as well as memory speed/latency.

  4. #4
    DCEmu Rookie kohan69's Avatar
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    Wasn't it speculated that increasing 'the frequency' overclocked the GPU as well?

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