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Thread: Dawn Of Darkness psp

                  
   
  1. #1
    DCEmu Pro dark heart's Avatar
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    Exclamation Dawn Of Darkness psp

    Dawn Of Darkness for QUAKE2 psp


    let me just remind you that people with memory sticks at 32 mgs won't be able to run this.

    i really don't know that much about this game, i can't get it to work on the computer but i can get it to work o the quake 2 port. from the screenies i found it reminds me of morrowind, and a what a rare difference, a rpg single player quake 2 mod!

    here's what the creator, says:

    Dawn Of Darkness takes place in a long vanished world of mighty forgotten empires and magic. It is the tale of a once revered Lucitanian warlord, Roarke The Merciless, caught between his obligations to his family, his empire and his honor.

    We originally began work on this total conversion in the hopes of selling it as an add-on for Quake 2 and to gain experience in creating basically a full length game. Alas, due to hundreds of problems, not the least of which is working virtually and completely without funding, we have been delayed for over a year now. 40 team members have come and gone along the way and several computers were broken, which we had to pay for ourselves which also added to the problems. In order to release something within a reasonable amount of time, we have cut the levels down to half as many as we originally planned. So what you are playing now is a condensed version of our original design. Along with the levels, we will release all the source code and assets so you can make your own ROLE PLAYING GAMES USING THE QUAKE 2 ENGINE. You'll notice we've implemented a full conversation/interaction system and a Game State Management system which allows events to be tracked between levels. It's basically a script-less system that allows almost all the functionality of scripted ones. This means even a lowly mapper can make cinematic-like RPG games, including 3pp cameras for cutscenes. This was all done without changing the Q2 .exe so you can legally distribute your creations.

    We hope you enjoy what we've done and consider the limitations we've worked under. Dawn Of Darkness is a great game, but this TC is only a primitive example of what our vision for action-adventure gaming really is. If things work out as we plan, expect to see something truly stunning from Ward Six in the future, not the least of which may be a standalone version of Dawn Of Darkness using an engine specifically designed for the game.




    TEAM
    ----

    Design:

    Alex Kazhdan, [email protected] - Director, writer, 2D art
    Jason McIntosh, [email protected] - Producer, writer, webmaster
    Marek Rabas, [email protected] - Code lead
    Greg Tice, [email protected] - 2D art, concept art
    Anssi Hyytiainen, [email protected] - Maps, placement, finishing

    Code:

    Dobes Vandermeer, [email protected] - Code, AI
    Dino Morelli, [email protected] - Code

    Maps:

    Ben Glover, [email protected]
    Cho Yan Wong, [email protected]
    Brendon Chung, [email protected]
    Pete Weatherby, [email protected]
    Jerk Gustafsson, [email protected]


    Art:

    Mark Cuthbert, [email protected] - 3D art
    Eric Spitler, [email protected] - 3D art
    Tom Colby, [email protected] - 3D art
    Andrew Belliveau, [email protected] - 2D art
    Dan Marinelli, [email protected] - 2D art

    Sound:

    Glenn Fricker, [email protected] - Sound

    Quality Assurance:

    Josh McLean, [email protected]

    Special thanks and greetings to the following people who contributed in one way or another: Christian Salyer, Dave McLean, Jonathon Moore, Jesper Myrfors, Luke Whiteside, Bobby Pavlock, Ty Smith, Ben Caston.

    CONTACT INFO
    ---------------------------------

    If you need to get in touch with us for some reason you can email us at:

    [email protected] or [email protected]

    If you are looking for hints or tech help, please do not email us, try the Dawn Of Darkness messageboard instead at:

    http://www.dawnofdarkness.com/board/

    Any patches or additions will be found at:

    http://www.dawnofdarkness.com/release/



    proudly brought to you by simon! (dark heart)

    download at, http://go.download.filefront.com/405...22d5d4b5de9852

    SCREENIES------>

    Attachment 12851

    Attachment 12852

    Attachment 12853

    Attachment 12854

    Attachment 12855

    if you want to see the "proper" screenies from what the game will look like when mczoink finnishes quake2 go to:

    http://mods.moddb.com/2516/dawn-of-d...image-gallery/

    to install, download, and replace the 'baseq' file in your quake 2 psp folder with the baseq you will find in the 'intalled' dawn of darkness'

    unfortunatly i couldn't upload it cos i couldn't compress it enough for the upload alowence.

    now, it won't yet. it's now up to mczoink to finnish his great psp quake2.

    and sooo... now we play, the waiting game...
    waiting game sucks lets play hungry, hungry hippoes! lol

  2. #2
    DCEmu Regular mcvader's Avatar
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    wow this looks great, make you're own RPG's with the quake 2 engine!?! I see a big DCEmu collaberation coming soon. I have yet to be beaten in a game of hungry hungry hippo's, hmmm that gives me an idea..... anybody intersted in a psp port of hungry hungry hippo's using the quake 2 engine with infrastructure multiplayer??

  3. #3
    DCEmu Pro dark heart's Avatar
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    woooooooot! i wanna be the red one!
    yer this is gonna be great when the final quake 2 pspcomes out, it got a 9/10, i looked for the best one i could find,

    this is verry exiting, it's the first time ive added to the community, and mabye i'll be upgraded,

    oh and i think this was made for another engine but it got converted to quake 2

  4. #4
    DCEmu Regular mcvader's Avatar
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    Whats that Half-Life icon in the pic of you're XMB??
    Is there a Half-life port for PSP that I missed or is it another quake 2 mod??

    I don't think the mod's will upgrade you for this tho, but when you reach 100 posts you'll become a Rookie I thought when I reached 200 I'd become a regular but I guess not. One day I'll have coder next to my name.....one day.

  5. #5

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    hi guys sorry to disapoint you but i have spoken to mczonk and he thinks bad of the psp scene he said that he wont release quake 2 as it is now

  6. #6
    DCEmu Rookie rehbock's Avatar
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    hm the link doesnt seem to work and anyway aslong
    you cant compile gamex86.dll for psp its useless to
    dream of mods.

  7. #7

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    the link don't work also just put the site were we can just download it ...plz

  8. #8
    DCEmu Pro dark heart's Avatar
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    aah woops, just a minit peeps, i get it to work after school!

    EDIT-hang on, what are you talking about? the link works fine for me.

    nevermind, i'll put up this link.

    http://mods.moddb.com/2516/dawn-of-darkness/

    there, just go to downloads on the top of the reveiw.


    p.s what he gave up?? oh man! someone else, plz follow in his footsteps!!


    Rehbok, oh no, it works it just can't handle much at the moment quake 2 psp is still verry incomplete. so someone finnish it for the community!!!


    btw, mcvador hehehehe! i know that would set you off! no, thats a conversion i'm working on, i'm puting half-life onto quake 2, or 3 on sdk if i must...
    if i pull it off i'll be top stuff!

  9. #9
    DCEmu Pro dark heart's Avatar
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    hey, so is this gonna be put up with all the other games??

  10. #10
    XBOX 360 User Kramer's Avatar
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    PM a mod and ask them to put it on the front page.

    -!-
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