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Thread: pspdev and lte3d- need help

                  
   
  1. #21
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    What didn't work? How didn't it work? What was the error message? When you double click on the start.bat file, are you typing make in there or opening up another Window?

    If you literally follow this tutorial to the letter, you shouldn't have any problems:
    http://forums.evilmana.com/index.php?topic=6.0

    I don't use pspdev myself. I use DevkitPSP with the Code::Blocks IDE and pre compiled libraries.
    http://www.psp-programming.com/forum...p?topic=1363.0

  2. #22
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    the batch file, when i try to compile the preready eboots with the make kploit command is says that it doesn?t recognize the command, no i?m not opening up another window and i?m always in the same file.

    p.s-can i use devkit with lte?

  3. #23
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    You should be able use LTE with any PSP SDK in thoery.

    What folders are in: H:\pspdev?

  4. #24
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    really? mabye you could just post me a copy of yours if it isn't too much trouble, it does turn them into 1.5 eboots right?

    well, if your saying what i think your saying, i got the stuff from the lib and incude from the lte engine, and put it in all the files in pspdev that are named include and lib just to be sure.

  5. #25
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    I can't, it is too large to upload and on top of that, you still need to setup the compiler.

    Follow the tutorial that I posted above [ http://www.psp-programming.com/forum...p?topic=1363.0 ] and you have the same setup as me.

    Quote Originally Posted by yaustar View Post
    You should be able use LTE with any PSP SDK in thoery.

    What folders are in: H:\pspdev?

  6. #26
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    i don't know what you mean by the folders that are in H:\pspdev, i thought you mean't the include and lib files.

    and your sdk does 1.5 fw?

    edit-

    do i need code blocks too?

  7. #27
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    Open up H:\pspdev in Windows Explorer and list all the folders that exist there or post up a screenshot if you still don't know what I mean.

    All PSP SDKs just produce elf files, there is a program in the bin folder called pack-pbp.exe which creates the pbp file so the firmware version doesn't matter.

    You can use any IDE, Dev-Cpp, Code Blocks, Visual Studio. It is just a matter of setting it up. I prefer Code Blocks since it is still actively developed and easiest to set up. If still want to ouse make files then you can still use GNU make with DevKitPSP. There are dozen ways to set up various compilers.

  8. #28
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    okey, but there are a few downloads on the page in code blocks, wich one am i suposed to download?
    sorry for being a newb.

  9. #29
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    Download RC2 with the Mingw compiler. After that, get the nightly build version of the IDE and replace RC2 with it. Check the Wiki on how to do that.

    http://wiki.codeblocks.org/index.php...ild_on_Windows

    Quote Originally Posted by yaustar View Post
    Open up H:\pspdev in Windows Explorer and list all the folders that exist there or post up a screenshot if you still don't know what I mean.

  10. #30
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    aaah, don't worry about this, besides, what i'm trying make in lte is half-life, and half-life is already big enough without converting all the files to quake 3, which is required.

    so i think i'll gonna try and convince some people to help finnish the quake 2 project.

    because it would be alot easier and testing the pak would be a breeze cos i got quake 2.

    perhaps i could get a group of coders together to help or something,

    hey would you be interested? i know it's a long shot but quake 2 will be the best port so far!
    and there could be mods and everything. imagine that.
    plus the more people i get into it the quicker it gets done.

    and whats more i promise right here that if it gets done i will make half-life for psp.

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