Xmen Vs Streetfighter is now very jumpy with CPS2 version 1.51 kernel. I was going to revert back to the release before but I've deleted... doh!
Anbody know where I can get the previous release from?
Metal Slug 3 & KOF 2002 in particular, very visible.
Still working, am afraid so.
It does work. Maybe u're refering to Work Test Ram screen. U just need to go back to menu & back to the game again.
Other than all bug fix, audio & speed increase, my only wish for a next update is the Dip Switch function. Im not talking about the machine dipswitch. It is a game dip switches which currently can be access it via Uni Bios & Debug Bios (req 2nd player). Dip 1(1-8) & Dip 2(1-8). Eg: switch on Dip 1-3 in KOF99 then u will play Krizalid (boss).![]()
Xmen Vs Streetfighter is now very jumpy with CPS2 version 1.51 kernel. I was going to revert back to the release before but I've deleted... doh!
Anbody know where I can get the previous release from?
"It does work. Maybe u're refering to Work Test Ram screen. U just need to go back to menu & back to the game again."..Thanx Nocuddle,works great now..It would be great to have the COMMAND.DAT(movelist) incooperated in this emu.![]()
Hi NJ!
Just great work. Im impressed by the speed of the emulation. Fullspeed!
I have an idea for your next project: How about a fullspeed Amiga or SNES?
Greetings
Tobias
For those experiencing jerkiness with SFA3 and X-Men V SF when using 1.51 - what settings are you using? Because for me they run perfectly even with maximum sound quality. For X vs SF I can even turn on Raster Effects with no noticeable drop in quality! If I turn on Show FPS I can see that it occasionally drops below 100% but only briefly and it's not noticeable - it's definitely not jumpy.
What makes raster effekt? faster/slower or it looks better?
Great!
I`ve never tried this NeoGeo emu before.
Can anyone suggest any roms?.![]()
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