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Thread: NeoPOP formerly ngPSP by Apocalyptic980c (Neo Geo Pocket (Color) Emu)

                  
   
  1. #11
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    Ive started working on a Basic Rom Selector and should be able to release it soon enough (it midnight here)

  2. #12
    DCEmu Regular Mr.Denny's Avatar
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    It won`t load for me.

    My main folder is called NeoGeoPocket, inside that i have my readme and eboot and my ROM folder contianing a game renamed rom.ngp.

    Also, i`m loading it on 1.5 firmware.

  3. #13
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    Quote Originally Posted by $n!pR View Post
    Is this the same one that I have (with sound)?
    Yes it is.

  4. #14
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    Quote Originally Posted by Mr.Denny View Post
    It won`t load for me.

    My main folder is called NeoGeoPocket, inside that i have my readme and eboot and my ROM folder contianing a game renamed rom.ngp.

    Also, i`m loading it on 1.5 firmware.
    does the app boot on your psp and bring you to a black screen or does it instantly go back to the psp bios? If it's to the bios, makes ure the eboot is made 1.5 compatible (via pspbrew or exploit converter). Then make sure the folder names are acceptable for the psp. The Rom is loaded based on a relative location to the eboot and not a hard coded path on the memory stick.

  5. #15
    Registered User Mr. Shizzy's Avatar
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    Oh, so this is indeed a Neo Geo Pocket emu?

  6. #16
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    Quote Originally Posted by Mr. Shizzy View Post
    Oh, so this is indeed a Neo Geo Pocket emu?
    Yes, that is why the original name was ngPsp. the P being capitalized since its ngp + psp (overlaping p).

  7. #17
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    Quote Originally Posted by dejkirkby View Post
    You sir, are a jackass! When you learn to code come back. Until then take your ungrateful ass and **** off.
    When I learn to code? I guess I'll stay here then, because I can code. If I couldn't code I certainly wouldn't be saying what I did, because I know from experience that file browsers aren't the hardest things to do (ESPECIALLY when you have the skill to do emulation...). I understand you probably can't code, so I won't hold that against you.

    Quote Originally Posted by Veskgar View Post
    Yeah, that definitely wasn't very nice. Thats no way to treat a potential new homebrew project for the PSP. Its really cool that this was rewritten for faster emulation.
    It was a tongue-in-cheek comment. I wasn't complaining, I was just kidding around.

  8. #18
    DCEmu Regular tuta's Avatar
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    LOL So prove it you can code...

    Is it full speed?
    Anyway thanks PSMonkey and Apocalyptic980c lookin forward to your newer release and better gui.

  9. #19
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    Quote Originally Posted by tuta View Post
    LOL So prove it you can code...
    Aren't you a snide little boy....

    http://pspupdates.qj.net/index.php?pg=49&aid=56495
    http://pspupdates.qj.net/index.php?pg=49&aid=69179

  10. #20
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    Quote Originally Posted by TheEmulatorGuy View Post
    When I learn to code? I guess I'll stay here then, because I can code. If I couldn't code I certainly wouldn't be saying what I did, because I know from experience that file browsers aren't the hardest things to do (ESPECIALLY when you have the skill to do emulation...). I understand you probably can't code, so I won't hold that against you.



    It was a tongue-in-cheek comment. I wasn't complaining, I was just kidding around.
    File loaders aren't the hardest thing to do but "10 minutes" is a gross exaggeration, I've never encountered anyone ever that can pull that off from scratch. I did the one for gpSP a day before releasing it, as a last minute thing, but I already had the text rendering done and I mostly took the directory loading code from another project anyway.

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