Page 2 of 4 FirstFirst 1234 LastLast
Results 11 to 20 of 37

Thread: Virtools — a New PSP Game Engine

                  
   
  1. #11
    DCEmu Art Pro
    Join Date
    Apr 2006
    Posts
    1,950
    Rep Power
    98

    Default

    Guntims.
    zion downloaded it so you can ask him :P

  2. #12
    DCEmu Legend gunntims0103's Avatar
    Join Date
    May 2006
    Location
    Brentwood, NY
    Age
    34
    Posts
    2,976
    Rep Power
    112

    Default

    ???

    zion actaully has this

    i have to ask him some questions.

    i wonder if its hard to work with and if a coder could port it to a new complier that complile in c/c++

    i dought this would work though

  3. #13
    PSP User Emeriastone's Avatar
    Join Date
    Feb 2006
    Location
    MO, USA
    Posts
    612
    Rep Power
    73

    Default

    So claim you're a dev and then make homebrew!

  4. #14
    DCEmu Legend gunntims0103's Avatar
    Join Date
    May 2006
    Location
    Brentwood, NY
    Age
    34
    Posts
    2,976
    Rep Power
    112

    Default

    i wonder how zion even acuired it.

    i also wonder what programming launguage this runs in. It says its a game engine and has its own code. So maybe it runs on its own launguage.

    I really dont know

  5. #15
    GP2X Coder/Moderator
    Join Date
    Jan 2006
    Posts
    1,678
    Rep Power
    87

    Default

    Same here.

    It uses its own scripting language (VSL).

    It is basically a drag and drop interface with support for extra functionality with scripting. (Think Game Maker in 3D and High End).

    http://www.virtools.com/solutions/pr...virtools_4.asp
    http://www.gamemaker.nl/

    Looks like they are trying to target small companies/teams like Indies to decrease development costs.

  6. #16
    DCEmu Legend gunntims0103's Avatar
    Join Date
    May 2006
    Location
    Brentwood, NY
    Age
    34
    Posts
    2,976
    Rep Power
    112

    Default

    wait do you actually have to order a installation disk?

    wish it were a download..

    I wonder how does it get accessed through the psp. a eboot???

  7. #17
    DCEmu Newbie
    Join Date
    Aug 2006
    Posts
    13
    Rep Power
    0

    Default

    try searching for it on a torrent site, it gets load of results, just a tip

    EDIT: removed link

  8. #18
    GP2X Coder/Moderator
    Join Date
    Jan 2006
    Posts
    1,678
    Rep Power
    87

    Default

    No, as far as I know this was designed for commercial developers so I be guessing you need the development equipment to run the compiled files properly. I could be wrong and it would be playable in an EBOOT format.

    Chances are you can download from their support site but you still need to contact them for a developers' license and possibly an account for the support site.

    Dev kit: http://psp3d.com/pspdevkit.JPG

    Dom29: Remove that link

    Quote Originally Posted by Emeriastone View Post
    So claim you're a dev and then make homebrew!
    Won't work. You need to give the name of the company (and they will run background checks), then you need to pay the full license fee to even get your hands on the tool.

    Hell, to even get hold of the whitepaper, I need to actually own the company or at least be relatively high up in the ladder.

    http://www.virtools.com/solutions/pr...equestform.asp

  9. #19
    DCEmu Old Pro carlitx's Avatar
    Join Date
    Sep 2006
    Location
    in the stix
    Age
    35
    Posts
    1,263
    Rep Power
    75

    Default

    Quote Originally Posted by gunntims0103 View Post
    wow this is nice. So you create a game then copy it to a umd and play it?

    i wish this was for homebrew so that we could just create 3d games and convert it to an eboot..
    well maby some homebrew genuis will be able to do it...*cough*Dark_Alax*cough*......well as i said maby some one will hack it for us

  10. #20
    DCEmu Legend gunntims0103's Avatar
    Join Date
    May 2006
    Location
    Brentwood, NY
    Age
    34
    Posts
    2,976
    Rep Power
    112

    Default

    pfff...

    if theres a fee they can keep there program i won't pay for a dev program that i probally won't even know who to use....

Page 2 of 4 FirstFirst 1234 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •