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Thread: Semi-unofficial DS Doom 1.1.0 "release"

                  
   
  1. #1

    NDS Semi-unofficial DS Doom 1.1.0 "release"

    First announced on gbadev.org forums. I'll quote everything right here, for the lazy.


    I grew tired of the only-one-screen-usage of DS Doom 1.0.0 and hacked along myself, adding a zoomable automap on the lower screen together with a whole lot of pretty features. I've had plenty of contact with the DS Doom developers WinterMute and TheCuckster and hoped I could apply the changes to SVN... Well until now, don't hear anything from them. I guess they don't like the changes or my code is too dirty or something, although wintermute was planning on creating an SVN account. Ah well.
    You can download the 1.1.0 sourcecode and mess with it yourself, if you like to. I don't really care anymore, good luck with it. I've marked all my changes with comments "// Jefklak [date] [description]".

    At least let me distribute this version so other people beyond myself can enjoy some more Doom on the Nintendo DS.

    Download link, screenshots, more info, ... -
    http://www.jefklak.com/Guides/Doom-DS

    readme/changelog quote

    1.1.0: (23 Nov. 2006)

    1. Enabled automap mode on the lower DS Screen! stats are displayed on the lower screen too. Option can be set in config file.
    * Automap set to autofollow
    * Zoom IN/OUT: hold B and press L/R accordingly
    2. Implemented Power save mode! Closing the DS will set DS Doom in
    * Engine stops running and game will be 'paused'
    * Screen and Sound system powered down to save battery life
    * LED blinks to indicate save mode
    3. Disabled LED blinking when playing.
    4. On DS Lite, Change Brightness in-game! hold B and press SELECT.
    5. Displays loading/saving messages (can take a while)
    6. Options/General menu
    * cheat code option
    * console mode option
    * swap DS screens option
    * All options can be set manually in CFG!
    7. Options menu: fixed Y/N (press select/A to emulate Y key)
    8. Exit Doom code, powers off the DS device
    9. NDS icon attached (G6, DSX, ... cartridges)
    10. Saving: automatically label slot with profile (select a save slot with SElECT. When the name appears, press SELECT again or A to confirm - this will save the game.
    11. In DOOM II, enable regular Shotgun to weapon cycle
    12. Other minor fixes and tweaks

    Please enjoy.

    Download and Give Feedback Via Comments

  2. #2
    DCEmu Rookie Mikaa's Avatar
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    Does this work with the Max Media Dock?

  3. #3

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    I tried it and it gets to the network or standard game option. As soon as I select it the screen goes blank. I'm not sure it does.

  4. #4
    DCEmu Old Pro SSaxdude's Avatar
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    Awesome, this is cool to have the map being shown at all times.

  5. #5
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    Would touch-screen controlled movement be possible someday (move stylus upward to move forward, pull downward to move backward, and move left and right to turn)?

  6. #6

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    Quote Originally Posted by Mikaa View Post
    Does this work with the Max Media Dock?
    I did not alter any libfat related source files. If the original DS Doom supports media dock, than yes it does.
    Amethyst: basic stylus control is already implemented! You did not try it, did you?

  7. #7
    DCEmu Rookie canvasch's Avatar
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    the screen completely go black for me.. not even a backlite black.. just as if the system was off.... it does inintially bring up a window and no matter what option i pick it does that.....
    i'm on a supercard mini sd with superkey (on launch ds)

  8. #8
    DCEmu Rookie Mikaa's Avatar
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    Well, I wish you luck with further programming. One day, Datel will release an update for the MMD that will allow more friendly homebrewing. And maybe they will replace the Compact Flash card requirement, since that seems to be the real culprit of the device's incompatibility...

    Mikaa

  9. #9

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    someone, like Brumi, needs to touch up the code for MMD. I would, but I don't know C/++
    I don't go on here much anymore. Find me on GBAtemp.


  10. #10

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    9. NDS icon attached (G6, DSX, ... cartridges)
    So does this mean that it DOES work with G6?

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