Page 5 of 12 FirstFirst 123456789 ... LastLast
Results 41 to 50 of 115

Thread: NJ release new source- Cps1, Cps2, and MVS- 1.63 (updates again to 1.63.1)

                  
   
  1. #41
    PSP User grit's Avatar
    Join Date
    Jan 2006
    Location
    Outerspace
    Posts
    151
    Rep Power
    69

    Default

    Quote Originally Posted by ceelo View Post
    Are those kernal or normal modes? Thanks for doing that!
    Kernal versions. If someone needs normal versions let me know...

  2. #42
    DCEmu Newbie
    Join Date
    Nov 2006
    Posts
    10
    Rep Power
    0

    Default

    Cheers mate!

  3. #43

    Default

    I have all versions coming up with normal and kernel eboots as well as both flavors being compiled with optimization set to 2 and 3. Report back to see if there is a compatibility issue as optimization 2 should give a little boost though we are only talking a small boost.....

    When I code I always try to keep my optimizations set to 2 as the app does get a significant boost (1~3 fps constant). If an application can't be run with an optimization of 2 then some effort should go into why its not happening or crashing.


    P.S.

    Grit I hope u take no offense to my offering here. I was only trying to see if there were differences instability setting the optimization levels to 2.

  4. #44
    PSP User grit's Avatar
    Join Date
    Jan 2006
    Location
    Outerspace
    Posts
    151
    Rep Power
    69

    Default

    Quote Originally Posted by SamuraiX View Post
    ..............
    ........P.S.

    Grit I hope u take no offense to my offering here. I was only trying to see if there were differences instability setting the optimization levels to 2.
    LOL Surely not!

    I'll test the builds later on and report back.

    ThanX!

  5. #45
    DCEmu Newbie
    Join Date
    Jun 2005
    Posts
    20
    Rep Power
    0

    Default

    How about trying to import other systems into his emulator such as CAVE?

    There are other arcade machines that utilize the m68000/z80 chips.

  6. #46
    PSP User grit's Avatar
    Join Date
    Jan 2006
    Location
    Outerspace
    Posts
    151
    Rep Power
    69

    Default

    Quote Originally Posted by N3oGhozt View Post
    How about trying to import other systems into his emulator such as CAVE?

    There are other arcade machines that utilize the m68000/z80 chips.
    Hum.. DoDonPachi...

  7. #47
    DCEmu Rookie
    Join Date
    Mar 2006
    Posts
    190
    Rep Power
    68

    Default Arcade

    Is it possible to emulate Yu Suzuki's classics like Outrun and Space Harrier?...That would be great.

  8. #48
    DCEmu Regular
    Join Date
    Jan 2006
    Posts
    285
    Rep Power
    70

    Default

    Thanks NJ for the great emulators and the constant improvements and updates and thanks for those who compile the latest eboots giving us a chance to sample the improvements. I look forward to the version 1.65 that will be released in a few hours of this post haha.

    Edit: I have just noticed that even at 266MHZ some games are playable (especially with tweaked settings). This emulator is part of the reason why I purchased another 4GB Sandisk recently. Along with Scummmvm, Snes, GBC, gpSP (GBA) Neo CD and Sega, CPS1 and CPS 2 means my Psp will never get boring ever!!

    It doesn't even feel like an emulator anymore because it plays so smoothly.

  9. #49
    DCEmu Newbie
    Join Date
    Jul 2006
    Posts
    18
    Rep Power
    0

    Default

    I know this may sound noobish...but what's the difference between normal mode and kernel mode? I'm on 2.71 SE-C...so I don't know which version to download.

  10. #50
    DCEmu Newbie
    Join Date
    Jun 2005
    Posts
    20
    Rep Power
    0

    Default

    Quote Originally Posted by SamuraiX View Post
    I have all versions coming up with normal and kernel eboots as well as both flavors being compiled with optimization set to 2 and 3. Report back to see if there is a compatibility issue as optimization 2 should give a little boost though we are only talking a small boost.....

    When I code I always try to keep my optimizations set to 2 as the app does get a significant boost (1~3 fps constant). If an application can't be run with an optimization of 2 then some effort should go into why its not happening or crashing.


    P.S.

    Grit I hope u take no offense to my offering here. I was only trying to see if there were differences instability setting the optimization levels to 2.
    Thats cool that you're compiling these sources and all but why are you tinkering with the supported roms? Optimization is one thing but your deliberately keeping out the one rom NJ brought into these sources.........Hyper Street Fighter 2 Anniversary.

    The driver is in the source and NJ clearly mentions it. This is why we even needed binary's in the first place.

    whats up Samurai X?

Page 5 of 12 FirstFirst 123456789 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •