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Thread: NJ release new source- Cps1, Cps2, and MVS- 1.63 (updates again to 1.63.1)

                  
   
  1. #51
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    Quote Originally Posted by grit View Post
    Hum.. DoDonPachi...
    and many more awesome shooters!

    Can you do it?

  2. #52
    PSP User grit's Avatar
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    Quote Originally Posted by Bigmill View Post
    For those who have Metal Slug 4 playing past the bike bit, can you post your config file so I can see what I'm doing wrong? Maybe my mslug4 rom is wrong?

    Thanks!
    This was figured out by dario888 at maxconsole and I'm testing for a long time and others reported that this is true for them too:

    -The cause of the MetalSlug4 crash at the bike part is the use of granades.

    -Try the bike part without using granades and you will have not a single crash!!

    I wonder if this is fixable...

    Any ideas??

  3. #53

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    Quote Originally Posted by N3oGhozt View Post
    Thats cool that you're compiling these sources and all but why are you tinkering with the supported roms? Optimization is one thing but your deliberately keeping out the one rom NJ brought into these sources.........Hyper Street Fighter 2 Anniversary.

    The driver is in the source and NJ clearly mentions it. This is why we even needed binary's in the first place.

    whats up Samurai X?


    The only thing I've touched is the optimizations of the compilation which is in the makefile. He's sources have not been touched. Perhaps I wasn't clear enough??? But I have not touched his code and if something doesn't work its because it doesn't work and thats that.

    I've included both in the last compilation his original optimization of 3 and having it set to 2. So I have no idea what your are talking about and I guess if you want something compiled now then do it yourself.

    I will compile mine at 2 since it seems to run sightly smoother and you can compile yours at 3 (NJ's default).

  4. #54
    PSP User grit's Avatar
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    Quote Originally Posted by N3oGhozt View Post
    .......Hyper Street Fighter 2 Anniversary.

    The driver is in the source and NJ clearly mentions it. This is why we even needed binary's in the first place.

    whats up Samurai X?
    from NJ's web:
    Code:
    hsf2d does not operate compiling normally
    So Hyper Street Fighter 2 Anniversary seems to be not working..

  5. #55

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    Quote Originally Posted by grit View Post
    from NJ's web:
    Code:
    hsf2d does not operate compiling normally
    So Hyper Street Fighter 2 Anniversary seems to be not working..

    Which would suggest that when compiled as a Debug instead of released then it might work?


    Hmmm.... let me try to compile as a Debug build and see. I have seen instance in the past where a small typo in an array would cause a debug build to run but when compiled as a release build it would crash or run abnormally.

  6. #56
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    Quote Originally Posted by SamuraiX View Post
    Which would suggest that when compiled as a Debug instead of released then it might work?


    Hmmm.... let me try to compile as a Debug build and see. I have seen instance in the past where a small typo in an array would cause a debug build to run but when compiled as a release build it would crash or run abnormally.
    I'm liking the sound of this! :thumbup:

  7. #57

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    Yep I was right...... But I will not release this as this is not approved by NJ. But if you have the sources and are able to compile them. Then comment out the following line in the makefile....

    #RELEASE = 1

  8. #58
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    Fookin ell, is that screen shot running on the psp?

  9. #59
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    Quote Originally Posted by SamuraiX View Post
    Yep I was right...... But I will not release this as this is not approved by NJ. But if you have the sources and are able to compile them. Then comment out the following line in the makefile....

    #RELEASE = 1
    Contact NJ and ask him nicely if you can release it

  10. #60

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    Quote Originally Posted by Baboon View Post
    Fookin ell, is that screen shot running on the psp?
    Yep.... :thumbup:

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