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Thread: [RELEASE] 3.02OE-A/B Gameboot Path Modifier v.1.0

                  
   
  1. #1
    DCEmu Old Pro kando's Avatar
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    psp [RELEASE] 3.02OE-A/B Gameboot Path Modifier v.1.0

    enjoy all!

    Gameboot Redirector v. 1.0 for 3.02OE-A and B

    Presented by Team FWI

    Coding by kando (based on some code from Art and LordSturm)
    -Based on the modification discovered by birdman.
    Readme by kando

    YOU MUST HAVE 3.02OE-A or B INSTALLED FOR THIS MOD TO WORK.

    --What does this program do?

    Your firmware is programmed to load your gameboot.pmf upon a game startup from directory:

    "flash0:/vsh/resource/gameboot.pmf"

    Which means whenever you want to change this, you must flash your psp, and you take up valuable flash0 space.

    The firmware can be edited, however, to load the gameboot from your MEMORY STICK instead of flash0!

    why is this good?
    -You can easily swap gameboots through a memory card reader/usb or irshell, no flashing needed!
    -Reduces the risk of bricking via flashing gameboots!
    -Provides a much larger space to put gameboots, so they are not limited to flash0's small space!
    -Save extra flash0 room by deleting flash0's gameboot! So in the future when i release my CIntro mod...

    How is it done?
    -In the opening_plugin.prx, there is a single line that tells the firmware where to load the gameboot.pmf. Simply put, properly changing this line to some other area will work as easily as it sounds! HOWEVER hex'ing this file by hand has alot of risks, as the parts of the original path that arent being used all need to be hex'ed to 0x00 or it will result in an error.

    This program does all the hex work for you, as well as the flashing. AND it backs up all the originals for restoration!

    Unfortunatly, you cannot edit the opening_plugin.prx that is already in the firmware as it is ENCRYPTED, so a DECRYPTED opening_plugin.prx will have to be used, however, it works just the same as the encrypted one.


    --SO....how do i run this program?

    1) You need to have a DECRYPTED 3.02 opening_plugin.prx inside MSROOT ( ms0:/ ), so it will look like:

    ms0:/opening_plugin.prx

    ( To get a decrypted one, download the Sony 3.02 update eboot.pbp, use pbpunpacker to get the data.psar, put it in the root of your memory stick, and run PSAR Dumper for 3.02. Make sure to hit the option to DECRYPT all files. go to ms0:/f0/vsh/nodule/ to grab the opening_plugin.prx and put it in ms0:/ )

    2) Extract this release and put it in whatever game folder is your 1.50 kernel (/PSP/GAME/ or /PSP/GAME150/

    3) Run the program through the "games" menu of your PSP.

    The program will backup your original opening_plugin.prx to ms0:/psp/opening_plugin.original
    It will also backup your gameboot.pmf to ms0:/psp/gameboot.original and if there is no ms0:/gameboot.pmf, it will copy itself there as well.

    If you have already installed and there are backups present, the program will restore them, and put the "edited" opening_plugin.prx back to ms0:/ to be ran again if wanted.

    4) Find your favorite gameboot and put it at ms0:/gameboot.pmf and run any game/homebrew!


    --but what if i dont have my memory card in? or what if i dont have a ms0:/gameboot.pmf?

    answer: you will get a blank white gameboot

    --how do i debrand my gameboot?

    answer: use xflash

    --can this brick my psp?

    answer: 1 out of 9,999,999,999 psp's may brick.


    Shoutouts to (in no order of importance except for the first one): Dark_AleX, deuce, brentp, FoG, Jordan, HellDragon, MikeDX, Train2335, FreePlay, NOPx86, x3sphere, cyanide, LordSturm, birdman, jamesbdx, busta, Feli, Fragtastic06, Nomo, MY MOM, MY DAD, jas0nuk, TheBuzzer, poohter, Fanjita, Ditlew, Team Noobz, Matheuith, Ell, mr_dank, vb_master, all who joined irc.toc2rta.com #psp, all my friends IRL, ColdBird, holmz, weltall, and anyone i happened to miss

    Download and Give Feedback Via Comments

  2. #2
    DCEmu Coder
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    3.02 OE-B isnt even released yet is it?

  3. #3
    DCEmu Coder IamAbe's Avatar
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    sounds kool, does it change the bootstrap or watever too? does this mean i'll never have to flash anything again, ever?
    Wii Homebrew: Chippy - Chip8 Emulator
    SameGame - Version 1.0

    Homebrew PSP Games: Color Puzzle - Version: r2

  4. #4
    DCEmu Newbie appie01's Avatar
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    Talking

    wow thats nice but how can he tell it works
    on 3.02 oe-B when it isn't even out yet

    but anywayz MERRY XMAS every body on dc emu
    :thumbup: :thumbup: :thumbup:

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    Quote Originally Posted by appie01 View Post
    wow thats nice but how can he tell it works
    on 3.02 oe-B when it isn't even out yet

    but anywayz MERRY XMAS every body on dc emu
    :thumbup: :thumbup: :thumbup:
    i think, because it will be the same 3.02 firmware. But i'm going off of speculation here so i really couldn't tell you.

  6. #6
    King of killed the_eternal_dark's Avatar
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    Works just like you said kando. Great job!

    Any more news on your team's custom firmware project?

  7. #7
    LUA Coder D0N's Avatar
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    Just tried this and it works fantastically! Thanks Team FWI!

  8. #8
    DCEmu Old Pro kando's Avatar
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    pleasure all

    we are currently not working on a custom firmware as dark_alex has done a much better job of it :P but we will continue to find other modifications and continue to try and make any small contributions we can to the homebrew community.

    and this will work in OE-B as there would be no reason for D_A to modify opening_plugin.prx.

  9. #9
    DCEmu Rookie kiore's Avatar
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    Premature ejac=========== opps sorry bout that . no good shooting off good will . show us 3.02 OE-b and let us put it to the test

  10. #10
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    nice work, does this affect the pops emulator? i flashed a different opening rco before and it broke the ps1 emu.

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