I've tried Doom and Final Doom, they work and boot up but they both crash as the loading bit before the title sequence, they're both (NTSC) versions.
I've tried Doom and Final Doom, they work and boot up but they both crash as the loading bit before the title sequence, they're both (NTSC) versions.
I relised something on Final Fantasy VIII, It freezes whenever Demi is used so.. you wont be able to win Diablo and might have problems in Laguna's Sequence II.
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I used to have a signature here.
All were ripped to .bin from original discs and all are NTSC.
Elemental Gearbolt - works, good framerate.
Eternal Eyes - works, good framerate and ingame music.
Final Fantasy Chronicles (FFIV) - works, good framerate and ingame music but some minor gfx glitches
Final Fantasy Origins - works, good framerate and ingame music.
Fox Hunt - works, good framerate (main menu is kinda slow but game is ok) and ingame music.
Ghost in the Shell - locks up when mission starts.
Heart of Darkness - works, good framerate and ingame music.
Hot Shots Golf - works, good framerate and ingame music.
Hot Shots Golf 2 - works, good framerate and ingame music.
Inuyasha - the round never begins but you can move your character but not fight.
Iron Man X-O Manowar in Heavy Metal - works, good framerate and ingame music.
Jade Cocoon - works, good framerate and ingame music. Text will autoscroll, if you press X it will skip ahead.
Medal of Honor (NTSC) = Works Perfectly - - - - - There's a control scheme in Medal of Honor that works perfectly with the PSP because it only requires one analog stick, making the analog stick and the D-Pad both control movement while the face and shoulder buttons control everything else. In the Home menu, you can use the control setup that makes the analog stick act as the D-Pad. The only problem with this whole setup is that you must hold down a button ("R2" AKA the right D-Pad button) to aim, which is a bit tricky but nothing terrible.
Star ocean the 2nd story - NTCS U/C - *.bin format - Works perfect
Quick question: all the ISOs I rip or otherwise procure are massive. Like, 300-700 megs. Am I doing something wrong, or do you all just have massive memory sticks?
Also, for some reason my PS1 screeen on the emu is shifted about a centimetre down (so there is a small black bar at the top, with the bottom cut off) - usual practice?
And I stuck Dead Or Alive on my stick but after the Sony Emu screen, my PSP screen goes black and nothing happens for ages. Any advice?
Ta.
Your not doing anything wrong, most of us havew 1gb or higher memory sticks
Also, for some reason my PS1 screeen on the emu is shifted about a centimetre down (so there is a small black bar at the top, with the bottom cut off) - usual practice?not sure about this one.
make sure you have the key file in the same directory as the DOA eboot. if you do it might either be your rip (try another format like .bin or .img) or the game doesn't work with the emu.And I stuck Dead Or Alive on my stick but after the Sony Emu screen, my PSP screen goes black and nothing happens for ages. Any advice?
Ta.
EDIT: first page list DOA as working with a special dump. not too sure what it mean by special dump.
Hogs of War (NTSC) - works fullspeed, no lag
Legend of Kartia (PAL) - Ripped to .bin using Alcohol 120% & converted to NTSC using PSX2PSP- does not work (shows black screen and kicks you to XMB after selecting START)![]()
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