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Thread: PSP Brew Fixes PSOne Save Game Problem

                  
   
  1. #11
    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by mcvader View Post
    A little off topic but I didn't want to create a thread for this, I was wondering how to convert pal iso's to ntsc? and does it make a difference to the off centre screen?
    I'm using this software to convert PAL to NTSC : http://squallforever.free.fr/ZAPPER2K.rar

    About PSPBrew, i've tried this version yesterday evenning and didn't success to do anything with it ... You still have to hexedit the eboot to save the game in another location as Hot shot.
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  2. #12
    DCEmu Newbie stimo's Avatar
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    change the name of the save fil ???

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    DCEmu Pro MicroNut's Avatar
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    Try this. Simple Popstation GUI
    If not a different app, the info should at least be helpful.

    Sony PS1 SLUS Codes:
    http://www.sonyindex.com/PS1_Renamer/dbase.ps1

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    DCEmu Regular mcvader's Avatar
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    Thanks ZX. Do the pal games run any better when converted?

    EDIT: Looking at the zapper program it has options to change the Screen Y position, it's set to 44 and 16, do you know what value's to change this to? thanks.

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    Quote Originally Posted by mcvader View Post
    Thanks ZX. Do the pal games run any better when converted?

    EDIT: Looking at the zapper program it has options to change the Screen Y position, it's set to 44 and 16, do you know what value's to change this to? thanks.
    0 and 0 or 7 and 0 if the sreen is badly.

  6. #16
    DCEmu Regular steve-b's Avatar
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    I'm a little confused by this. I have changed the title, changed out the icons but whenever I save they are all still using the same save folder. I can see 'disc_id' but can not edit it. I assume this is what we need to edit before the saves are truely unique?

  7. #17
    DCEmu Pro MicroNut's Avatar
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    Good info and Tools here

    Reposted from MaxConsole Forums:

    Method #1
    1. I tried this out using Raiden Project and it worked with no problem.
    First of all go ahead and convert your psx for use on the psp.

    2. After its done open up the new EBOOT.PBP file in the hex editor.

    3. Search for 94476.
    You may have to skip over a few finds.
    In the hexeditor below the part you edit shows up as _SCUS_94476.
    Just overwrite the numbers with any numbers you like,
    but use the same amount of characters.
    I pretty sure you can use letters aswell but didn't try it.

    4. Save the file and transfer to your PSP.

    That's It. Now you don't have to worry about overwritting your saves.

  8. #18
    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by mcvader View Post
    Thanks ZX. Do the pal games run any better when converted?

    EDIT: Looking at the zapper program it has options to change the Screen Y position, it's set to 44 and 16, do you know what value's to change this to? thanks.
    If it displays 44 and 16, it seems that you haven't choose the proper conversion (NTSC -> PAL, instead of PAL -> NTSC ).

    Then, as it has been said, you can specify 0 0 for y values. I use 7 0 if the screen is not properly centered ...
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  9. #19
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    I'm a bit unsure if this is a mindless question but...

    What is the point of moving the saves around? Can you only have one save?

    I did licenses on Gran Turismo then when I played Gran Turismo 2 I imported the data from GT to save doing some of the GT2 licenses I assumed that GT1 save is still there?
    Am I wrong?

  10. #20
    DCEmu Regular steve-b's Avatar
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    yes you are limited to one save...which = 2 ps1 memory cards.

    Now obviously this is ok if you are only playing a few games, but the emulator settings are saved in there also. It's nice to have one each for each game incase you have the controls/screen set differently etc.

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