Thanks for the update !!
So yeah, not final since apparently in 1.2 I wasn't actually... modifying the eboots.
Missed a HEX, I did.
This suit burns better, look.
http://mywebpages.comcast.net/gbatoo...ation.v1.2.zip
Oh and FYI: New discovery re: Multiple games sharing mem cards.
Two games can use one "memcard1.dat" if the SLUS IDs are the same AND the "Title" is DIFFERENT.
It is not advised though... XPort tried using "one memory card for all" in his PCSXBOX for xbox and it's just far more simple to have separate files.
(For reference, I loaded Symphony of the Night, made it to a save room, then changed its Game Title and SLUS to what I was using for Jumping Flash. In Castlevania's Save Manager, it showed the upper-right block of Memory Card 1 as "Used")
By the way, in the above scenario, the savegame file in the XMB was still for Jumping Flash; a new one was NOT created for Castlevania (proof of "sharing")
Smiths' Popstation Frontend v1.2.2
--------------------
Smiths, www.emuholic.com
--------------------
I rise from the ashes to whip up a little thing to help out with popstation.exe
*History
v1.2.2
+ fixed the Modify EBOOT to -- ya know -- actually MODIFY the EBOOT![]()
R-E-S-P-E-C-T : the proper places and people deserve it
Lol. Fer realz.
Thanks you man, I searched far and wide for a good hex editor to edit the games I already had converted and help me with my save game dilema. They took forever and a day to use, then I found the last version of this earlier today. Within seconds I had edited all of my games and now had them using their own saves. Nice.
Keep up the great work man.
a have 5 psx games and i save(Hot shot golf 2 one)
memcard1.dat and memcard2.dat act like
virtual psx Memory cards of emulators
each with 15 block of data
all my games save and load
no problems yet
the icon change to the last game saved
Yep...althought I only have three games, but I haven't had any overwriting issues...all I ever did was change the icons. Once I tested it I didn't care about al this hex editing crap.
Excellent Smith!
And to make it totally equal to hexediting manually, it would require the following:
- replace prodID between 304-312 on generated PBP
- fill offset between end of title to 873 with 00 instead of space.
- fill offset between end of title to 332348 with 00 instead of space.
Is it possible?
Then MD5 would match when compared to hand made PBP (dos+hex).
Later,
TSR
well i was away for a few weeks and wanna know what popstation is what i see here is that it is a psx emu for psp how does it work? is it fullspeed for FF7![]()
popstation is the new 3.02 OE-B FW
it is Sony's psx emu so
it full speed and sound
you must have 1.5 FW
the upgrade to 3.02-A the 3.02-B
http://www.dcemu.co.uk/vbulletin/sho...ght=popstation
lol, its the last update, no really now it is
So, could I just be sure...
I'm playing through FF7 that I have converted myself with the command line stuff. When I want to play the second disc, I can just convert the second disc with this tool, and take the use the fetch id/name thingy and give the second disc the same details and then go on etc.
I know that I must change the next few games I convert to their own scus nzmbers etc, but I am well on with ff7 and don't want to start again....?
Thanks, and so many thanks for all your help!
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