Do you have cygwin setup properly
Can anybody help me compile romcnv for mvspsp from the source code ? I've been working on this for 2 days now but can't seem to do it. I know how to compile the actual mvspsp emu but not the convertor. Basicly i've added a rom thats not supported but it needs to be added to the convertor which i've done but cannot compile it as there doesn't seem to be a make file.
Do you have cygwin setup properly
PSN ID: splodger15
I have pspdev set up, i can compile the emulator no problem using the makefile, but there doesn't seem to be a make file in the romcnv source only this :
but if i change that into a makefile and type make i get the error:#---------------------------------------------------------------------
# ƒvƒƒOƒ‰ƒ€Ý’è
#---------------------------------------------------------------------
LITTLE_ENDIAN=1 # big endian‚Ì‹@Ž*‚ł͂±‚Ìs‚ðƒRƒƒ“ƒgƒAƒEƒg‚· ‚邱‚Æ
AR = @lib
CC = @cl
LD = @link
RM = @del
RMDIR = rd /S /Q
MD = md
#---------------------------------------------------------------------
# ŽÀsƒtƒ@ƒCƒ‹Šg’£Žq
#---------------------------------------------------------------------
EXE = .exe
#---------------------------------------------------------------------
# ƒIƒuƒWƒFƒNƒgƒtƒ@ƒCƒ‹—pƒfƒBƒŒƒNƒgƒŠ
#---------------------------------------------------------------------
OBJ = obj
#---------------------------------------------------------------------
# ƒ^[ƒQƒbƒgƒtƒ@ƒCƒ‹–¼
#---------------------------------------------------------------------
TARGET = romcnv_mvs$(EXE)
#---------------------------------------------------------------------
# ƒRƒ“ƒpƒCƒ‰’è‹`
#---------------------------------------------------------------------
CDEFS = \
-DWINVER=0x0400 \
-D_WIN32_WINNT=0x0500 \
-DWIN32 \
-D_WINDOWS \
-DINLINE='static __inline' \
-Dinline=__inline \
-D__inline__=__inline \
/Isrc /Isrc/neogeo /Isrc/zlib
ifdef LITTLE_ENDIAN
CDEFS += -DLSB_FIRST=1
endif
CFLAGS = /nologo /W2 /GB /Ox /GA /GX /MT
#---------------------------------------------------------------------
# ƒŠƒ“ƒJƒtƒ‰ƒO
#---------------------------------------------------------------------
LDFLAGS = /nologo /machine:x86 /subsystem:console /release /incremental:no
#---------------------------------------------------------------------
# ƒIƒuƒWƒFƒNƒgƒtƒ@ƒCƒ‹/ƒfƒBƒŒƒNƒgƒŠÝ’è
#---------------------------------------------------------------------
OBJDIRS = \
$(OBJ) \
$(OBJ)/neogeo \
$(OBJ)/zlib \
OBJS = \
$(OBJ)/neogeo/romcnv.o \
$(OBJ)/neogeo/neocrypt.o \
$(OBJ)/unzip.o \
$(OBJ)/zfile.o
#---------------------------------------------------------------------
# ƒ‰ƒCƒuƒ‰ƒŠÝ’è
#---------------------------------------------------------------------
LIBS = \
comdlg32.lib \
src/zip32j.lib \
#---------------------------------------------------------------------
# make
#---------------------------------------------------------------------
all: maketree $(TARGET)
include src/zlib/zlib.mak
$(TARGET): $(OBJS) $(OSOBJS)
@echo Linking $@...
$(LD) $(LDFLAGS) $(OBJS) $(OSOBJS) $(LIBS) /out:$@
$(COMPRESS)
#---------------------------------------------------------------------
# ƒRƒ“ƒpƒCƒ‹‚̃‹[ƒ‹Ý’è
#---------------------------------------------------------------------
$(OBJ)/%.o: src/%.c
@echo Compiling $<...
$(CC) $(CDEFS) $(INCLUDES) $(DEBUGDEF) $(CFLAGS) /c $< /Fo$@
mkdir:
@echo make mkdir is no longer necessary, just type make
$(sort $(OBJDIRS)):
$(MD) $(subst /,\,$@)
maketree2:
@echo Making object tree...
clean:
$(RM) /Q $(OBJ)
maketree: maketree2 $(sort $(OBJDIRS))
make: cl: Command not found
make: *** [obj/neogeo/romcnv.o] Error127
So i'm assuming this isn't the right make file ? I'm very new to all this by the way.
Is that the whole source code
PSN ID: splodger15
Here is the emu source and also the romcvn part inside it, see if you can see where i'm going wrong.
http://www.sendspace.com/file/jv01hg
I just got a whole load of errors
PSN ID: splodger15
I'm doomed never to be able to play hacked rom sets on this emuone thing though, how do you change the title/main image that appears on the mvspsp when booted up on the psp ? It says mvspsp 1.64 (final) by NJ, thats what i want to change, is it in this part ?
If so how do i deciepher this type of code ?/************************************************** *************************
icon_l.c
Large icon data.
************************************************** *************************/
#include "psp/psp.h"
#define NUM_FONTS 0x07
/*------------------------------------------------------
gryph data
-----------------------------------------------------*/
static const u8 ALIGN_DATA icon_l[] = {
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0x09,0x10,0xd0,0x61,0xff,0xae,0x11,0x00,0x82,0x5f, 0xf7,0x37,0x08,0xd0,0x41,0x57,
0xeb,0x03,0xb1,0x72,0x9f,0xf9,0x76,0xbf,0xd2,0x01, 0x82,0xfd,0x09,0x7b,0xc1,0xbe,
0xeb,0xc5,0xde,0xdc,0x93,0xce,0xee,0x4e,0x00,0xe5, 0xcd,0xdb,0xa9,0x34,0xb6,0xfd,
0x3c,0xd7,0xcf,0x79,0xec,0xdd,0xe9,0x4d,0x85,0x55, 0xee,0x35,0x53,0xcd,0x88,0x77,
0xbd,0xf7,0x3b,0xfc,0x8e,0x8d,0x62,0xbd,0x6c,0x37, 0x32,0x9d,0xe4,0x4a,0xbc,0xe9,
0x3b,0x23,0xf9,0x46,0x4a,0x43,0x6d,0xb0,0x4b,0x7a, 0xb3,0x55,0xab,0x9a,0x32,0x63,
0x37,0x2c,0x50,0x5e,0xe6,0x96,0x38,0xfc,0x5c,0x36, 0x42,0x74,0x07,0x00,0xb8,0x63,
0x77,0x7e,0xd5,0x6b,0xad,0x27,0xb7,0x01,0x00,0x90, 0x6c,0x43,0xed,0xa8,0x3b,0xa5,
0x78,0x2a,0x00,0x00,0x00,0xea,0x7b,0xec,0xde,0x6d, 0x43,0x95,0x02,0x00,0x00,0x00,
0x60,0xec,0xee,0xee,0xde,0xbc,0x17,0x00,0x00,0x00, 0x00,0x00,0x51,0xb9,0xdd,0x9b,
0x26,0x00,0x00,0x00,0x00,0x11,0x11,0x11,0x11,0x11, 0x11,0x11,0x11,0x11,0x01,0x00,
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0x00,0x20,0xed,0xee,0xee,0xee,0xee,0xee,0xee,0xee, 0xee,0xee,0xdd,0xce,0x02,0x00,
0x10,0x88,0x88,0x88,0x99,0x99,0x99,0x99,0x99,0x89, 0xb9,0xdd,0xed,0x0b,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, 0xc4,0xdd,0x6e,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40, 0xde,0xbd,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xdb, 0xcd,0x02,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xe8,0xdd, 0x03,0x00,0x00,0x00,0x04,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xe9,0xdd,0x03, 0x00,0x00,0x90,0x0a,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x10,0xdc,0xcd,0x01,0x00, 0x20,0xfb,0x0a,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x70,0xde,0xae,0x00,0x00,0xc4, 0xee,0x0a,0x00,0x00,0x00,0x00,
0x00,0x00,0x31,0xe8,0xdd,0x4d,0x00,0x60,0xed,0xed, 0xdd,0xdd,0xdd,0xdd,0xdd,0xdd,
0xdd,0xdd,0xde,0xed,0x08,0x00,0xe7,0xdd,0xdd,0xee, 0xee,0xee,0xee,0xee,0xee,0xee,
0xee,0xed,0x9e,0x00,0x00,0xb0,0xde,0xdd,0xee,0xee, 0xfe,0xff,0xff,0xee,0xee,0xee,
0xce,0x05,0x00,0x00,0x00,0xea,0xdd,0x9c,0x99,0x99, 0x99,0x99,0x99,0x99,0x78,0x15,
0x00,0x00,0x00,0x00,0x80,0xee,0x09,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0xe6,0x0a,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x50,0x08,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x31,0x33,0x43,0x44,0x44,0x44,0x44,0x44, 0x33,0x33,0x13,0x00,0x00,0x00,
0x70,0xdd,0xee,0xee,0xee,0xfe,0xff,0xee,0xee,0xee, 0xee,0xdd,0x07,0x00,0x00,0xe9,
0xdd,0x88,0x88,0x88,0x88,0x88,0x88,0x88,0x88,0x88, 0xdd,0x9e,0x00,0x50,0xde,0xdd,
0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0xdd, 0xed,0x05,0xb0,0xdd,0xdd,0x01,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x10,0xdd,0xdd, 0x0b,0xd3,0xdd,0xdd,0x01,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x10,0xdd,0xdd,0x3d, 0xe6,0xdd,0xdd,0x01,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x10,0xdd,0xdd,0x6e,0xe8, 0xdd,0xdd,0x01,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x10,0xdd,0xdd,0x8e,0xe9,0xdd, 0xdd,0x01,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x10,0xdd,0xdd,0x9e,0xe8,0xdd,0xdd, 0x01,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x10,0xdd,0xdd,0x8e,0xe6,0xdd,0xdd,0x01, 0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x10,0xdd,0xdd,0x6e,0xd4,0xdd,0xdd,0x01,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,
0x10,0xdd,0xdd,0x4d,0xb0,0xdd,0xdd,0x01,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x10,
0xdd,0xdd,0x0b,0x60,0xde,0xdd,0x01,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x10,0xdd,
0xed,0x06,0x00,0xea,0xdd,0x56,0x55,0x55,0x55,0x55, 0x55,0x55,0x55,0x65,0xdd,0xae,
0x00,0x00,0x91,0xed,0xee,0xee,0xff,0xff,0xff,0xff, 0xef,0xee,0xee,0xde,0x19,0x00,
0x00,0x00,0x42,0x55,0x55,0x55,0x55,0x55,0x55,0x55, 0x55,0x55,0x24,0x00,0x00,0x74,
0x66,0x66,0x77,0x77,0x77,0x77,0x77,0x77,0x77,0x67, 0x66,0x66,0x67,0xf8,0xee,0xee,
0xee,0xee,0xee,0xee,0xee,0xee,0xee,0xee,0xee,0xee, 0xce,0xe8,0xdd,0xdd,0xdd,0xed,
0xee,0xee,0xed,0xde,0xdd,0xdd,0xdd,0xdd,0xbd,0xe8, 0x59,0x55,0xe7,0x4c,0x44,0xc5,
0x7e,0x55,0x95,0x9e,0x55,0x75,0xbd,0xf8,0x86,0xbc, 0xe5,0x0b,0x00,0xc0,0x5e,0xdb,
0x89,0x6f,0xc8,0x5b,0xbd,0xf8,0xa7,0xde,0xe6,0x0b, 0x00,0xc0,0x6e,0xfd,0x8a,0x7f,
0xea,0x6c,0xbd,0xf8,0xa7,0xde,0xe6,0x0b,0x00,0xc0, 0x6e,0xfd,0x8a,0x7f,0xea,0x6c,
0xbd,0xf8,0x37,0x45,0xe4,0x0b,0x00,0xc0,0x4e,0x54, 0x83,0x7f,0x53,0x44,0xbd,0xf8,
0x07,0x00,0xe3,0x0b,0x00,0xc0,0x3e,0x00,0x80,0x6f, 0x00,0x30,0xbd,0xf8,0x07,0x00,
0xe3,0x0b,0x00,0xc0,0x3e,0x00,0x80,0x7f,0x00,0x30, 0xbd,0xf8,0x07,0x00,0xe3,0x0b,
0x00,0xc0,0x3e,0x00,0x80,0x7f,0x00,0x30,0xbd,0xf8, 0x07,0x00,0xe3,0x0b,0x00,0xc0,
0x3e,0x00,0x80,0x7f,0x00,0x30,0xbd,0xf8,0x07,0x00, 0xe3,0x0b,0x00,0xc0,0x3e,0x00,
0x80,0x6f,0x00,0x30,0xbd,0xf8,0x07,0x00,0xe3,0x6a, 0xcd,0xb5,0x3e,0x00,0x80,0x6f,
0x00,0x30,0xbd,0xf8,0x06,0x00,0xe3,0x7a,0xff,0xb6, 0x3e,0x00,0x80,0x6f,0x00,0x30,
0xbd,0xf8,0x06,0x00,0xe3,0x7a,0xff,0xb6,0x3e,0x00, 0x80,0x6f,0x00,0x30,0xbd,0xf8,
0x07,0x00,0xe4,0x3b,0x66,0xc3,0x3e,0x00,0x80,0x7f, 0x00,0x40,0xbd,0xe8,0xbc,0xcb,
0xdc,0xbd,0xbb,0xdb,0xce,0xcc,0xdc,0xce,0xbb,0xcb, 0xbd,0xe8,0xed,0xee,0xee,0xee,
0xee,0xee,0xee,0xee,0xee,0xee,0xee,0xde,0xce,0xb6, 0xaa,0xba,0xbb,0xbb,0xbb,0xbb,
0xbb,0xbb,0xbb,0xab,0xaa,0xaa,0x9b,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00
};
static const int ALIGN_DATA icon_l_pos[NUM_FONTS] = {
0x000000,0x000180,0x0002ca,0x0003e2,0x0004d4,0x000 600,0x0006ff
};
static const s8 ALIGN_DATA icon_l_width[NUM_FONTS] = {
32,30,28,22,30,30,28
};
static const s8 ALIGN_DATA icon_l_height[NUM_FONTS] = {
24,22,20,22,20,17,20
};
static const s8 ALIGN_DATA icon_l_skipx[NUM_FONTS] = {
1, 1, 2, 5, 2, 1, 2
};
static const s8 ALIGN_DATA icon_l_skipy[NUM_FONTS] = {
0, 1, 2, 1, 2, 4, 2
};
/*------------------------------------------------------
functions
-----------------------------------------------------*/
int icon_l_get_gryph(struct font_t *font, u16 code)
{
if (code < NUM_FONTS)
{
font->data = &icon_l[icon_l_pos[code]];
font->width = icon_l_width[code];
font->height = icon_l_height[code];
font->pitch = 32;
font->skipx = icon_l_skipx[code];
font->skipy = icon_l_skipy[code];
return 1;
}
return 0;
}
Why do you need to change it
PSN ID: splodger15
Well as NJ has finished any work on his emu i want to be able to get a working version that allows the hacked roms that are not working in his last release. They are supported in Mame but NJ didn't support them hence why they are not working. Well if i can get them to work then i wanted to change the main screen to
mvspsp 1.64 (hacked edition) by myers112
Based on the great NJ's source code
Have you asked NJ if he wants a hacked version of his emulator
Coders hate having hacked versions of there projects
PSN ID: splodger15
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