Wow this seems pretty neat. I cant wait to see the games released with this
The LTE Studios team have released a new version of LTE Game Engine which is now at v2.2
The main LTE Studios project is LTE Game Engine, a full featured game engine wich allow you to program your games (or applications) without having to fight with any of the pspsdk calls.
Heres whats new:
- Fixed IReadFile and IWriteFile to work with relative paths
- Added the method IVideoDriver::draw2DStretchedImage to draw stretched images.
- Added the method IAudioSound::setAutoStop(ms) to automatically stop the sound after
ms milliseconds
- Important fixes in the audio driver
- added getAbsoluteClippingRect to get the clipping rect in gui elements
- Added custom bones for Direct X meshes
- Added GUI progressbar
Download Here --> http://www.ltestudios.com/?home
Wow this seems pretty neat. I cant wait to see the games released with this
Finally a new update for LTE. I can't wait to try this one out.
What programming language do I need to know to make games with this program?
The question should be, is there anybody that's going to use this? As of yet, I dunno of any Homebrew that use this engine. I've seen some Quake engine things, an a few simple 3D programs, but nothing that really takes advantage of the PSP's abilities.
I would like to, again, volunteer to lend my artistic and 3D modeling skills to doing some kind of homebrew program on the PSP.
I compiled a few of the examples... what exactly crashed for you? Everything I tried worked fine on 3.02 oe-b for me.
Shame I don't know where to start and lack the time- the framerate was decent and the ability to make a nice homebrew app look promising.
When you browse the lte forums there is a lot of talk about people making games, but I haven't seen anything that has used this.
I Will Be Trying This
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