mm i thought i replied to this topic... anyway i was very impressed easily the best fenix game i have played, i like the way the space ship moves.
Thanks Christuserloeser, hope you liked it. And about english... always I try to read english, I will be reading programming books in english too... and my girlfriend helps me a little bit with writing. And to Wraggster, is great to know that you want to make a game! don't forget that I'm here to help you and everybody who plans to make a game (hey!! but don't take all your time on it, we need you "webmastering" here!-just kidding-)
mm i thought i replied to this topic... anyway i was very impressed easily the best fenix game i have played, i like the way the space ship moves.
Thanks a lot Darksaviour69! Anyways I think that analog movement needs some work, what do you think?
I want to say, also, that the PC version is now available at my homepage: http://www.angelfire.com/games5/xray/ for those who still didn't tried it. Anyways, I suggest to play this game with the best console ever. And another news is that I'm adapting this game to run in 320x240 so Quiest (Metal Slug 32X and others) can make a try to porting it to the GP32
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I have to say that as I've played the game a lot these days, it's a very very good and well done game
Thanks again for this release![]()
Thanks! I really appreciate a lot what people told about my game, it's the first game I release in the net and it had a warm welcome!. I would like to make the updates I did for the GP32 version in DC and PC (and some new additions)... only I need to finish other proyects and also I need a little more time
That's good news about a Space Dodger DC updateCan't wait
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yeah i noticed the entry in the gbax comp![]()
Yeah, but also it was available a time ago the same version that I have released for DC and PC (v1.0) for the GamePark handheld (you can download at http://pineapplesoft.xoopiter.com/). But this new version that I'm presenting in the compo is better, improves a lot it's speed on the GP32, adds new powerups, asteroids, harder levels, etc. That's what I want to port to DC and PC (the problem here again will be the big differences - starting from a resolution of 320x240 - in hardware between PC/DC and the GP32 so don't expect the port to happen in short time, sorry)
No prob, sounds like a lot of work to do. Take your time. We'll still be here when you release it![]()
Ok! And I'll be here to announce development news and screens when I start with it!Originally Posted by Christuserloeser
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