Page 6 of 7 FirstFirst ... 234567 LastLast
Results 51 to 60 of 67

Thread: Popstation CDDA version released

                  
   
  1. #51
    DCEmu Coder
    Join Date
    Aug 2006
    Posts
    343
    Rep Power
    70

    Default

    You point to the .img. As I said before, *NOTHING* changes besides having a .ccd file in the same place as the .img. Which means, you still select the .img, not the .ccd.

    Now that you talk about it though, it should be changed to do the opposite too since most programs use the .ccd as the "main" file.

  2. #52
    DCEmu Rookie
    Join Date
    Dec 2005
    Posts
    158
    Rep Power
    71

    Default

    Castlevania SOTN hangs in the second room of the Alchemy Laboratory with or without CCD process conversion. ****!!!!

  3. #53
    DCEmu Old Pro Baboon's Avatar
    Join Date
    May 2006
    Location
    Devon, England.
    Posts
    1,735
    Rep Power
    76

    Default

    This program has been a godsend!

    I've got games like Reisdent Evil Nemesis and R-type Delta working which didnt previously run for me on the old popstations... but the best game for me so far was with Super Pang Collection cause it reduced in size from around 550mb to just 15mb!

    Every PSX game that I've chucked at my psp works now thanks to this program! ...apart from the weird and quite rare japanese shooter 'Choaniki Kyukyoku Otokonogyakushu' which seems to die after the strange introduction animation.

  4. #54
    DCEmu Newbie
    Join Date
    Jun 2005
    Age
    49
    Posts
    46
    Rep Power
    0

    Default

    Has anyone had problems with the original Ridge Racer? I could not get this new Popstation to work with CDDA with my current ripping program but managed to 'source' CloneCD. I did a load of rips and now the CDDA works fine, but I loose tracks 1 and 6 on the original Ridge Racer (the game skips them after a pause and a flicker of the memory stick). I converted both Ridge Revolution and Ridge Turbo/Special and both work fine with all tracks! What is going on with the original? When CloneCD does it's thing I see it finds all the audio tracks so I am mystified...

  5. #55
    DCEmu Newbie
    Join Date
    Jan 2007
    Posts
    16
    Rep Power
    0

    Default

    I haven't had my chance to try this yet, but enabling CDDA audio enables the background music in the game? I didn't realise the background music was gone when I watch my friend plays FFVII. Or i misunderstood the idea?

    Also, is this CDDA version of popstation more updates then the one released in 3.03 A?

  6. #56

    Default

    i saw someone on your tube with vib ribbon working but it doesnt look like anyone has figured out how to put your own tracks into it or make them selectable yet

  7. #57
    DCEmu Newbie
    Join Date
    Jan 2007
    Posts
    3
    Rep Power
    0

    Default

    ok im completely lost....i have a psp....vers. 3.03....how do i play ps one games!!!!!...im stuck...sum1 HELPPPPP!

  8. #58
    DCEmu Coder
    Join Date
    Aug 2006
    Posts
    343
    Rep Power
    70

    Default

    You can only play the official ones sold in the PS3 store. Too bad to you for having a high firmware!

  9. #59
    DCEmu Newbie dmac's Avatar
    Join Date
    Jan 2006
    Location
    Cape Breton, NS, Canada
    Age
    52
    Posts
    95
    Rep Power
    0

    Default

    Is this better than using the FW 3.10 OE-A' PS1 emulator? I never tried playing a PS1 game yet since going to 3.10 OE-A.

  10. #60
    DCEmu Newbie
    Join Date
    Jul 2006
    Posts
    38
    Rep Power
    0

    Default

    so is this technique just to shrink the psx files because that would help alot

Page 6 of 7 FirstFirst ... 234567 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •