Well hopefully this will encourage some coders to get back in action![]()
Great work i just got up to find this
Il definitly be using it![]()
Well hopefully this will encourage some coders to get back in action![]()
I wasnt taking the mick.
he asked what was coded in lua and i asnwered.
i know sonic isnt that good. but tis pretty good graphics an its on 360. same as farcry.
good thing about lua is you can make your own stuff (dunno how to say it just know you can)
This seems anti-homebrew to me. Typically homebrew is open source, because it is a self propagating system. Newbies can learn from the veterans and the whole scene progresses as a result. If you have problems with people taking credit for your work, that's something that the scene needs to work out. Not prevent through knowledge stifling DRMesc script encoding.
I'm against this and I would encourage LUA coders to avoid it. Where would the LUA coders be if someone didn't care enough about them to create an easy, learner friendly language like LUA. Even the LUA interpreter is open source. This will hurt the scene far more than it could ever help it.
I just started coding in LUA so I'll use this to keep tomtomtom's dirty hands off.
a agree with gizmo, you spend days and days making a game the best and advanced as you can and then two days later you see someone rip your code and claim it as there "own".
I am currently coding a game, and its currently the most advanced homebrew game out there in the psp scene (that i have seen) and dont fancy the idea of someone stealing all my code and then claiming they coded it.
i think this is great as it gives lua coders the same choice C/C++ coders have had for years.
They can now make there coding open source or closed source, which is fantastic
I haven't noticed a lot of people stealing lua code and claiming it as their own. I think that typically happens with C/C++ coded applications because unless the thief releases the source, they can steal the code and get away with it. When it's open to public view it's much easier to see and verify who is stealing what.
Unless this xtreamlua compiler comes with the source, for all you know there is a back door that allows the maker to view all of your lua code that you have encrypted. Then while you're feeling safe and secure he's ripping your code and recompiling it and claiming it as his own.*
The best copyright for homebrew is public release and visibility. If I saw two games that look so similar that I wonder if someone copied the other, I would probably think the one that was released first was the original.
*I'm not saying that this is actually happening, but it could be and you wouldn't even know.
I just checked. The compiler isn't open source. Users beware.
i meant using the same code not same game. that would be obvious lol.
its hard for ordinary users to notice code copying + they dont really care either, then when you go to point it out the coder (who made it) gets flamed and no one cares.
i wouldnt worry about a back door, and if someone was that good at coding to find a back door and go to all the hassle of decoding your code, then i doubt he would have any use for looking at a sheet of lua code anyway
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