Version 1.5 includes improved overlapping UV support, games shaders and Maya texture exporter

The latest version of 3D digital paint tool Mari is being harnessed by LucasArts to help power the impressive visuals seen in its hotly anticipated title Star Wars 1313.
The new update, Mari 1.5, has a array of new features including improved overlapping UV support, games shaders, a Maya texture export feature, shadow support and DDS Cubemap support.

DDS Cubemap support has been designed to allow artists to match the final look of real time assets, whilst mirroring support in Mari’s paint buffer has been integrated so users can take control of symmetrical objects at any stage of development.
LucasArts has adopted Mari 1.5 in production as one of its texturing tools to deal with the vast number of textures within the game environment.
“Integrating Mari at LucasArts for Star Wars 1313 helped us work a lot more efficiently and contributed to making the game visually stunning,” said LucasArts visual effects supervisor Kim Libreri.

http://www.develop-online.net/news/4...s-1313-visuals