I got all of them to work on nxdoom a while back. I had them on Dream On before it went down.
they don't work out of the box, but they're easy to adapt.
i was checking out gp32x and noticed their great amount of Doom pwads/addons and thought how cool would it be to have a NXdoom STar Wars release etc etc
http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,24 is the link
anyone got any advice /will they work etc ?
I got all of them to work on nxdoom a while back. I had them on Dream On before it went down.
they don't work out of the box, but they're easy to adapt.
ooh
/me persuades Metafox to re release
/me offfers domain metafox.dcemu.co.uk![]()
Me pleads with MetaFox for a DCEvo Mega-Doom compilation image.
I could swear that they'd need Doom2 to work... Otherwise I am with DCDayDreamer: Let's get it on![]()
even small doom releases that dont need the commercial wads but with one mod say the starwars mod would be awesome![]()
1. What exactly did you do to make them work properly, e.g. title resolution?
2. Are you really sure they work on nxDoom for Dreamcast - not nxDoom Win32/Dos ?!
3. What happend to DreamOn?
I used a Doom editor program. The name escapes me at the time, but it's easy to do.Originally Posted by Christuserloeser
What works on nxDoom for Windows works for the Dreamcast, it's built on the same codebase. There's probably discrepencies between the two - BA could tell you more. But I've never found a game that loaded on one that didn't load on the other. The Win32 version's major purpose is for just that: to test compatibility without having to burn a CD first.Originally Posted by Christuserloeser
Hosting costs...Originally Posted by Christuserloeser
wraggs said that you could get space here for DreamOn
Thanks for the info Meta, remembers me to burn a nxDoom CD soon... I'll let you know if DOOM2.WAD is needed to get them to work.... Would be awesome if not though![]()
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