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Thread: Savestate plugin?

                  
   
  1. #1
    Wii User andrewgabriel77's Avatar
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    Question Savestate plugin?

    Would it be possible to create a savestate plugin for pops? I'm sure I'm not the only one...buy I don't always have time to get to a "Save Point" before having to exit a game.

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    meh, sleep mode works pretty well for that, its kinda of annoying, but they tend to be gamebreaking aswell

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    Nightmaren Shrygue's Avatar
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    The save state plugin sounds like a great idea. It would be useful for multi-disk PSX games and you aren't offered the chance to save when you're asked to load the next "disk", like Chrono Cross maybe.

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    Wii User andrewgabriel77's Avatar
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    Quote Originally Posted by Khorney View Post
    meh, sleep mode works pretty well for that, its kinda of annoying, but they tend to be gamebreaking aswell
    Yeah, but my problem is that I'm a truck driver...I'm often times playing a game while waiting for my load to be ready. When it's ready, I've gotta go and then while I'm driving I listen to audiobook mp3's...so sleep mode doesn't work since I have to exit the game to get to the xmb to start my mp3's. That's why in my case a savestate function would be really useful.

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    PSP User Apoklepz's Avatar
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    Sounds like a great idea...Metal Gear Solid has the problem of not save transferring to the next disk.

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    CWCheat will maybe add this feature in the future

    Its only a dump of memory like the real savestate points

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    DCEmu Legend Accordion's Avatar
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    its a good idea... but i cant see how a savestate option would help the disc swap issue..

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    Wii User andrewgabriel77's Avatar
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    Quote Originally Posted by accordian boy View Post
    its a good idea... but i cant see how a savestate option would help the disc swap issue..
    you've got a point on that....for that issue they need a way to swap out iso's or eboots without actually exiting the game

    but a savestate function would still be very useful

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