The only games I can think of where rumble actually had any use whatsoever are MGS1, 2 and 3. And even that wasn't vital for playing the game.
Anyone who criticises the PS3 for the lack of a controller that can vibrate is a complete moron.
The only games I can think of where rumble actually had any use whatsoever are MGS1, 2 and 3. And even that wasn't vital for playing the game.
Anyone who criticises the PS3 for the lack of a controller that can vibrate is a complete moron.
Rumble sucks. I always turn it off when playing xbox.
Anybody here have a cellphone? Those things have a vibrate feature which seems remarkably familiar. Any questions on physical size and technical limitations can be forwarded to your best friend's RAZR.
I still don't want rumble.
Why? First, those are parts I'd have to pay for and they don't just come out of the sky. Second, the immersion just isn't there. In the Nintendo 64 and the PSX, the controller was held in your palms, the PSP and DS are held in your fingers. [Insert nerve ending humonculus mumbo jumbo here.] I don't need my fingers vibrating, they're busy battling gravity.
I enjoyed feeling the rumble in Final Fantasy 8 when Ifrit charged up into the sky and rammed a big fiery ball of pain at my enemies, but what is that? That is an example of gold plating. It looks and feels great but it does not really add to the game in the way of utility. But what about in an FPS, wouldn't a rumbling sensation let that newb know that he's about to get owned? I suppose that's how you find out in real life, by feeling bullets, not by red arrows pointing to the direction of danger.
The rumble feature can be used in both immersion and add to game functionality as another medium to communicate with the player. But in a portable? Maybe later when it grows bulky and looks like if it would come back to me if I threw it.
love that metal slug sig.....
gona make my own, found a great sprite sheet :P
tragedie has a real point with the whole cellphone vibration comparison and also somewhat on the way the PSP is held.
You don't need a RUMBLE pack built into or even added on the something like a PSP. Something that powerful would bleed batteries dry, rattle the poor device from your grasp and ruin any fun you were planning on having. Using a vibration method similar or identical to a cellphone's would make much more sense. Less battery drain and less slippage.
I must add to the comments made by those who mentioned that a PSP has everything inside as opposed merely being a controller. While the vibrations may be virtually harmless in a device like the Nintendo DS, GBA/SP, etc., A device like the PSP with an optical drive, would fall victim to alignment issues, drift, impact damage and other maladies. Should the PSP2 be made of motion-free components, (ie: flash/iPod-style storage/a Non-palated HDD), then a vibration feature would make more sense. Until then, I'd write it off for PSP lovers. Nintendo Portable Vibe? Fill your boots.
that is the dumbest thing I have ever heard a the wiimote doesnt have an ir transmitter its a reciver and b dont you think its biggest technological feat is the awsome motion sensing in 3 deminsion with its accelorometers. Bu I definatley wouldnt want rumbel on a portable I do on the other hand quite like rumble on consoles especially wii somthing about the wii.
Hey, develop a super high-tech efficient battery that would not be affected too much by rumble and I'll be all for it.
Even with the extended "STAMINA" battery from SONY, the current PSP hardware version is not that efficient. Its not bad, but not great like the DS Lite.
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