Page 1 of 2 12 LastLast
Results 1 to 10 of 11

Thread: C++ 3d Libraries

                  
   
  1. #1
    DCEmu Newbie
    Join Date
    Mar 2005
    Location
    somewhere where accounts get deleted
    Posts
    26
    Rep Power
    0

    Default C++ 3d Libraries

    Which C++ libraries for dreamcast do alpha, rotation, and scaling in 3d.
    The program in question will be using textured quads in a 3d environment.

  2. #2

    Default

    Iris3D should be able to do all of the above

    http://sourceforge.net/projects/iris3d/

  3. #3
    DCEmu Newbie
    Join Date
    Mar 2005
    Location
    somewhere where accounts get deleted
    Posts
    26
    Rep Power
    0

    Default

    What are it's framerates like?
    Is it compatible with KallistiOS?

  4. #4
    Sir Digby Chicken Caesar Darksaviour69's Avatar
    Join Date
    Mar 2004
    Location
    Armagh, Ireland
    Age
    41
    Posts
    7,005
    Rep Power
    50

    Default

    iris3d is compatible with KOS, (i was built for it), framerates... i don't know

    btw i moving this to the develeopment forum

  5. #5

  6. #6
    DCEmu Newbie
    Join Date
    Mar 2005
    Location
    somewhere where accounts get deleted
    Posts
    26
    Rep Power
    0

    Default

    kay-o

    sorry bout that

  7. #7
    DCEmu Coder GPF's Avatar
    Join Date
    Apr 2004
    Location
    Texas
    Age
    52
    Posts
    796
    Rep Power
    78

    Default

    there is also a openGL like lib called kgl that comes with KOS, as well as an upgraded version called KGLX which can be downloaded from http://www.renate-hat.onlinehome.de/...8/projects.htm

    I have ported a comple of software GL implementations but they are to slow really to be used. klimt and tinygl.

    Troy

  8. #8
    DCEmu Coder GPF's Avatar
    Join Date
    Apr 2004
    Location
    Texas
    Age
    52
    Posts
    796
    Rep Power
    78

    Default

    Heinrich Tillack also has done an enhanced version of Iris- Iris3D-X on the same site.

    Troy

  9. #9
    DCEmu Coder
    Join Date
    Aug 2004
    Location
    Germany
    Posts
    29
    Rep Power
    0

    Default

    I will release the "new" iris3d version soon. I have to clean up a bit the library and write same samples that shows the new/optimized features.....basicly I used some iris3d v0.9.1 classes (around 30% of the code) and wrote some new classes ..

  10. #10

    Default

    Quote Originally Posted by a128
    I will release the "new" iris3d version soon. I have to clean up a bit the library and write same samples that shows the new/optimized features.....basicly I used some iris3d v0.9.1 classes (around 30% of the code) and wrote some new classes ..

    nice hear that ! let me know when u finish it !

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •