This is what I was trying to explain with out getting to technical about it. but thanks for pointing it out:thumbup:
Here is my reasoning for suspecting this to be the cause of the dark flicker.
59.997Hz interlaced or 30fps, sprites @ every other frame or every 4 Hz or 15 times a second and if you cut that by a third youve got a sprite showing up just 10 times a second. I just wasn't sure if the emus 60fps was a true 60fps or just a deinterlaced 30fps. Of course
I didn't think about buffering either as I'm an electronics dude and not a programer and of course the original 2600 does not have anything like that.
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