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Thread: PSP2600: Atari 2600 emulator for PSP v1.0.2

                  
   
  1. #11
    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by Illegal Machine View Post
    I really don't understand WHY you're doing this...

    Aenae's port has been around for a year or so, and never needed an update... and works perfectly
    Two is better than one, anyway it seems you prefer Aenae's one, so you should just don't care about my version . Some others prefer mine, that's life, everybody should be happy now

    But you're right on one point, it's not really kind to do another port of an emulator that already works fine.

    This was the first time and the last time i do this, and as a conclusion this is the final release ... I won't touch anymore to this port ... (only if bugs are found)
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  2. #12
    DCEmu Coder zx-81's Avatar
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    Quote Originally Posted by madcupid View Post
    how do you enter full screen mode??? anybody
    ??? thanks in advance
    In the settings menu, choose render mode "Max"
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  3. #13
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    This is excellent,, Nicely done ZX

  4. #14
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    Quote Originally Posted by zx-81 View Post
    But you're right on one point, it's not really kind to do another port of an emulator that already works fine.
    First off...it didn't work fine...no paddle support...games flickered too...sound was off...games looked darker...roms in root...etc....

    And although this Aenae's work was appreciated..it was incomplete and abandoned (last update was September 8th 2005....I think it means no ones gonna work on it anymore...duhhh).

    There are many emu's out there with more than one version (just take a look at the left side of the freaking news page) So to try to make something out of it when it was REQUESTED of ZX to step in and give us a fully functional emulator is retarded.

    I don't see people bashing people for other emu's that are done when people abandon their efforts...besides alot of them finish what the first person started and ZX started from scratch.

    If no one was to make another emu....you'd have 1 emu for each system right now...guess what ....yep thats right...most of your favorites wouldn't work right now...cause some would not have finished or made a better one.......

    ZX I was at the forefront of asking you to do this emulator.....Don't listen to one person who's obviously never owned an Atari to think that emu worked properly...

    Those of us who have thank you, for reviving the Atari 2600 for PSP Idea...and actually seeing through to the end instead of abandoning it...

    now If you don't mind...since the first version blew me away...time to have a memory seizure with version 2!

    And once again THANK YOU ZX!!!

  5. #15
    DCEmu Coder zx-81's Avatar
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    @Poem58: Thanks for your kind comment, and you're rigth, even Aenea told me to continue further on this project ... So Illegal M., i'm sorry if you don't like this port, i will continue for other Atari's fans

    There are some little bugs that appear in full screen mode, the paddle doesn't work for all games, so i will work to fix those bugs.

    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  6. #16
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    And one more thing ZX...you said it was the last time you do this...well I hope if you have the desire and capability to do something better than someone else you don't hide it cause one person gets mad....

    That's what drives the creativity and quality of the homebrew and emulation scenes...

    (never seen only one emu for anything) Even homebrew seemes to compete against who can be more creative and better designed.

    Besides this is the first person I have seen who complained about the OPTION for a DIFFERENT or BETTER, FREE product.....

    He should have thanked you for your efforts, told you he liked the other better though...maybe told you why...or just not said anything....

  7. #17
    DCEmu Coder zx-81's Avatar
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    @Poem58: I do agree
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  8. #18
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    Zx....I darn near cried just now (just an expression of joy)....I have tried lots of emulation for Atari 2600 including for Pocket PC....

    I just left it in Phosphor mode for everything...
    All my favorites...looking wonderful...finally sounding as I remember them as a kid....all in the palm of my hand...

    I cannot thank you enough! Many hours will be spent recapturing moments from my youth...I will try to see If I can play missle command or Asteroids so long I fall asleep....good times....good times....

    The only "bug" I can find at least for me is I still cannot seem to get the Digital pad to work...it works in menu's and when swapped it just starts to work for half a second then quits and I have to use analog....
    As far as I'm concerned...if the digital controls work for me then this emu is perfect and complete!
    The paddle support is wonderful...still will never be able to play Kaboom! without real paddles well of course...

    Once again...you have made my PSP even more of a treasure....there will never be a commercial title I will give up the ability to play 2600 and Turbografx none ever ever ever.....

  9. #19
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    Quote Originally Posted by The_It View Post
    paddle doesn't work with Warp Lock
    It doesn't work even with the original Stella v2.2
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

  10. #20
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    Quote Originally Posted by Poem58 View Post
    The only "bug" I can find at least for me is I still cannot seem to get the Digital pad to work...it works in menu's and when swapped it just starts to work for half a second then quits and I have to use analog....
    I've found and fixed the bug in the render mode Max and X1.25. About the Joypad and digital pad, the problem is that we can't have the same key mapped on the digital pad and the joypad. Unfortunatelly i've put the sames keys in default keyboard settings

    In the next version, i will map different keys for d-pad and analog pad. But for this version, to overcome the problem, you just have to specify differents from d-pad and analog pad, and save the keyboard file as default.kbd in the kbd folder.
    here is my blog !

    Quote Originally Posted by Shadoks rule
    The more you fail, the more you have a chance that it will work in the end.

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