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Thread: Chankast to Xbox Port Rumour

                  
   
  1. #11

    Default Re: Chankast to Xbox Port Rumour

    well running a dreamcast emu on a 200mhz computer would be pointless seeing that a 200mhz can only run nes,genesis and snes emulators anything else is kinda pointless.i have tried it cuz i used to have one back in 96 when emulation was kicking off.

  2. #12
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    Default Re: Chankast to Xbox Port Rumour

    sigh. that is exactly what im saying. it is impossible to emulate the target machine on any machine that is inferior in any specific capacity. In this instance, an Xbox does not have the floating point operation capabilities of a Dreamcast, or almost the same. Processor wise, based on Floating point operations, the dreamcast and xbox processors are almost identical.
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    Default Re: Chankast to Xbox Port Rumour

    [quote author=quzar link=board=DCPCEmu;num=1090323867;start=0#11 date=07/20/04 at 12:34:33]sigh. that is exactly what im saying. it is impossible to emulate the target machine on any machine that is inferior in any specific capacity. In this instance, an Xbox does not have the floating point operation capabilities of a Dreamcast, or almost the same. Processor wise, based on Floating point operations, the dreamcast and xbox processors are almost identical.[/quote]
    You could probably emulate an underclocked, gimped DC, that may run some games OK. Anyway, Chankast would probably run great on an Xbox 2. So maybe that's what they meant :P

    Also: DC doesn't just use a DirectX-derived API. Only a handful of games did. No KOS stuff did, no Katana stuff, etc. Also, the way the PVR2 works is very very different from an IMR like the geforce 3.5 in the xbox.

  4. #14
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    Default Re: Chankast to Xbox Port Rumour

    1) You weren't supposed to post about it wragg
    2) Just wait and see, you'll be pleasantly surprised. If garoffi can get Chankast running on a 700mhz PC running Windows (using new dynrec, or dynamic recompiler), I'm sure he can get it working on a embedded device.

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    Default Re: Chankast to Xbox Port Rumour

    EEk for that i apologise

    /me kicks himself

  6. #16
    DCEmu Oldbie Eric's Avatar
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    Default Re: Chankast to Xbox Port Rumour

    Graphics Processor: 250MHz custom-designed chip
    Graphics Performance: Over 1 trillion operations per second; 467 floats per clock @ 300 MHz = 140.1 gigaflops
    Polygon Performance: 125 M/sec
    Memory: 64MB RAM
    Audio Processor: Special 16-bit DSP (64 3D channels)
    Hard Drive: 10GB
    Disc Drive: 2-5x DVD
    Controller Input: Four game controller ports
    Memory Card Memory: 8MB
    Additional Inputs: USB
    Online Connectivity: Broadband adaptor built in
    Release Date: November 15, 2001 (U.S.)
    CPU: 733MHz
    Maximum Resolution: 1920x1080
    Memory Bandwidth: 6.4 GB/sec

    i was wondering if anybody knew this a 733 mhz maching i think there could be away to decrease somethings to make it run on the XBOX but someone said it was done in C++ also XBOX is a little different then dreamcast i could C++ stuff on dc very slow depends what your going for but i have seen lots of the stuff on the xbox and somethings created there is no way of seeing that on the dc until coders have knowledge or the coding software that has the programs needed? to work with some software and i am sorry i havent edited this i dont have enough time to set edit this i am on my way to work bye for now

  7. #17
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    Default Re: Chankast to Xbox Port Rumour

    i am dumb so dont make me look more dumb i dont know your stuff

  8. #18
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    Default Re: Chankast to Xbox Port Rumour

    Your silly if you dont think xbox can do it.
    Sure it will take some cheap ass tricks such as underclocking the DC but its surly possable.

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    Default Re: Chankast to Xbox Port Rumour

    It is not possible to emulate a DC fully on an Xbox. The SH-4's Floating point speed is equivilant to that of a p3 733. The Xbox uses a chip that is inferior to even the Celeron 733.

    Oh yea, not only that, but since the Xbox has not the capability to read GD-Roms, we end up again with just a warez factory, even if it gets working to some degree. (quite certainly not fullspeed).
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  10. #20
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    Default Re: Chankast to Xbox Port Rumour

    I'll agree and disagree with Quzar.. He's 100%
    right that you can't fully emulate a Dreamcast on
    an XBOX.. especially if you're making a thunk layers
    to API's, there's way too much overhead..
    to emulate the cpu you need to fetch, decode, and
    execute.. so for every SH4 inst. you'll need at least 4
    cycles so you're 800Mhz(if it were posisble to
    sustain that kind of xfer) = 200Mhz.. dynamic recompliation will work better,
    but it still takes the same
    amount of time to analyze, convert the code. if there's
    a loop, and you keep a stale comp. buffer on the side
    then you'll have a gain.. but in reality you're gonna see
    hiccups every time it has to fetch/analyze new data
    the arm will have to be a cycle eater.. PVR BM lists will
    have to be converted to NVida lists.. or actually
    DX8 calls.. etc.. etc.. serious corners will have to be
    cut, alot of "Hacks" done to gain speed.. in the
    end it will emulate about 50% of the titles at speed..
    with all sorts of poly errors, sound problems, sync
    issues etc..

    I think the idea is cool, and would be a fun project to
    see what could actually be done.. but I'd rather see
    this much effort going into a portable DC emulator,
    or a PSX emulator for the DC..


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