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Thread: Chankast to Xbox Port Rumour

                  
   
  1. #41
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    Default Re: Chankast to Xbox Port Rumour

    the cache will be critical in the attempt, the more you
    have the better off you are. especially in the x86 case
    to gain speed, you need to keep the heavy code
    inside the cache.. which then inturn will get reduced
    into "ucodes" inside the pipes. at this point as long
    as you don't bounce out of the cache, and flush
    the pipes. you'll have that boost that you're going to need.

  2. #42
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    Default Re: Chankast to Xbox Port Rumour

    [quote author=Kamjin link=board=DCPCEmu;num=1090323867;start=30#38 date=07/22/04 at 13:39:15]

    To put it nicely... ____ you..
    and next time don't use me as a reference unless
    you actually know what I've done in the Elec./Comp.
    Industry to date.

    The point is you ARE trying to bash someone.. That's
    right we do it for free.. I don't think you understand
    that concept. unlike the other's I'm not here to make
    an excuse for you.. If you want me to code an efficent
    scatter/gather dma engine for the PVR, I'll do so
    add the graphics people, main engine design guys
    sure.. tommorow! but who's gonna pay the salaries?
    my house doesn't pay itself? and I'm not going to loose
    it just so you can play your pirated rom, on a great
    emulator..
    When you get old enough you'll understand.. do you
    take your excess free time, and read the lastest
    specs/etc.. so that you can excell at your job, or
    do you make a game so that the odd teenager
    can sit back and flame you for no appearant reason.
    And if you disagree with me please post this on
    other sites and ask the other coders what they
    think of the subject.. even the Zsnes team.[/quote]

    :round of applause:
    If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!

  3. #43
    Won Hung Lo wraggster's Avatar
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    Default Re: Chankast to Xbox Port Rumour

    One thing to note, unless you have the tools yourself to do emulators, homebrew ports etc, then really your opinions wont have much credence.

    I myself respect massively those who have made and continue to make the dreamcast the greatest console ever.

  4. #44
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    Default Re: Chankast to Xbox Port Rumour

    ::Takes a Bow, and get's off the soapbox::

    Hola, Don't think I'm mad at you.. I'm just driving the
    point real hard. Like Wraggster was saying if you aren't
    doing it, then don't critisize it.
    instead of being a couch critic get on the wagon
    and simply help..
    I mean if you can't code.. then offer help on drawing, music, testing, constructive critisism, writing reviews,
    spreading news, co-ordinating.. the list is endless.
    The whole point of this is to enjoy it. It's a hobby.
    no-one rakes in money from this..
    If you and to see a Zsknights team on the DC.. then
    get going and start recruiting..

  5. #45
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    Default Re: Chankast to Xbox Port Rumour

    I've been wanting to code for the DC for the longest time and I know this is gonna sound stupid but the damn tool chain is so hard to setup compared to anything else I've worked with before. Hell the XDK setups no problem is no wonder people rather work on xbox its easier.

  6. #46
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    Default Re: Chankast to Xbox Port Rumour

    Yeah.. that's almost a given if you haven't had
    enough unix background.. and it's probably the #1
    deturent from coding on the DC, but it's almost a prereq.
    to know your way around this stuff if you're gonna
    work in more than just databases, sql, asp, iis etc..

    Once you start toying around you'll see exactly what
    we're up against.. in essence the DC to us is litteraly
    an 80's computer with a really good blitter, there's
    no easy API there.. but that's actually what makes
    it interesting, if you need something.. you gotta
    code it yourself..

    also we're not blind.. the dc scene needs some
    original new stuff to come out, the only way that's
    gonna happen is if more people get involved in
    some way.

    Below are a bug or scripts/tuts.
    I haven't tried any of these but I'm sure people
    will jump in, with some good suggestions

    Blue crab's install script w/mingw
    this is pretty much a leave it all night
    script, in the morning you can dev.
    http://ljsdcdev.sunsite.dk/tools.php

    Hanger11 step by step
    http://www.hangar-eleven.de/en/devdc-index.html

    Teeny Tutorial
    http://www.consolevision.com/forums/...num=1033424733

    and there's the DCFREEDEV as well from what I
    understand just unzip it, and you're off..

  7. #47
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    Default Re: Chankast to Xbox Port Rumour

    [quote author=Hola link=board=DCPCEmu;num=1090323867;start=30#44 date=07/22/04 at 21:18:42]I've been wanting to code for the DC for the longest time and I know this is gonna sound stupid but the damn tool chain is so hard to setup compared to anything else I've worked with before. Hell the XDK setups no problem is no wonder people rather work on xbox its easier.[/quote]

    People want to work on the Xbox because it is new and they have no want to be challanged. Why do something that is difficult when you could do something sloppy and get away with it? Its no technical achievement to get things like an SNES emu or Genesis emu or game playing fullspeed on the Xbox. The dreamcast however... now there is a challange.

    Also, Hola. Just ask how to do it and we can tell you. Not only are there many tutorials for it, but there are many friendly coders willing to help you if you just ask. But if you give up on just getting the toolchain setup, frankly i dont see how you could learn how to use KOS. *I had trouble getting it setup at first and just went with one of the many alternative setups for DCdev out there. There are at least 4 different setups out there that are all different, and two of them have nice easy installers. AND they are all legal.

    Oh yea, that is one thing that I cant recall being touched upon yet. Xbox dev usually uses the illegal toolkit which you shouldnt even be talking about using because its ILLEGAL. DC development is seen as a legitamate form of homebrew because it uses all free tools as opposed to xbox dev, where the xdk is used rampantly without and sort of regard towards its legality.

    Edit: ooo 1 minute too late. Well, you didnt mention the Pern Projects DevkitDC. Although it is outdated and a bit buggy, for those used to devving with MSVS (as i was) this is the simplest way to start.
    If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!

  8. #48
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    Default Re: Chankast to Xbox Port Rumour

    I dont think thats fair judgement. I think Xport has had to do assloads of work on some of those emus to get them working right. And this code is far from sloppy.

  9. #49
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    Default Re: Chankast to Xbox Port Rumour

    Actually that's a good point.. when you get the interview
    with M$.. you can't tell them I did this real cool
    homebrew for the moded XBOX using your XDK..

  10. #50
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    Default Re: Chankast to Xbox Port Rumour

    Only things like the newer Mame sets and NG emulators, N64 and such would go into that category. Anything that can be done on the DC is no problem on the xbox. Note how I used SNES and Genesis as examples instead of Mame and PS or something.
    If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!

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