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Thread: Gameboot problem

                  
   
  1. #1
    DCEmu Coder splodger15's Avatar
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    Default Gameboot problem

    Ok i have a gameboot i want to use but whenever i toggle flash0 in recovery and go to vsh/resource

    I place my gameboot in the resource folder. But when i start a homebrew app on my PSP my gameboot does not appear. What can i do to fix this

    PSN ID: splodger15

  2. #2
    XBOX 360 User Kramer's Avatar
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    Maybe the game boot is too big.

    -!-
    /\

  3. #3
    DCEmu Pro scottyboynow's Avatar
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    If you are on 3.03OE-C the free space is only about 450 KB, but when you flash a file it will overwrite then it wont take up as much space, say if your gameboot is 300kb remember it will only take up 100 kb more than the original (200kb) gameboot. I have flashed Fonts, Gameboots, Icons so far and still have 200kb left.

  4. #4
    PSP Coder MikeDX's Avatar
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    Aren't gameboots and the tools to create gameboots very illegal?
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  5. #5
    DCEmu Coder splodger15's Avatar
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    The gameboot is 504kb.

    Does anyone know where the languages are installed.

    Thanks

    PSN ID: splodger15

  6. #6
    DCEmu Old Pro carlitx's Avatar
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    hmm while i dont know that im after getting a bigger ones to work on mine right now mu cgb is round 350kb but try deleting the origonal gameboot and replace it with the custom one in the same directory it worked with all my gameboots perfectly. i give credit to the maker of the halo theme pack for this information.

  7. #7
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    Quote Originally Posted by MikeDX View Post
    Aren't gameboots and the tools to create gameboots very illegal?
    Indeed they are.

    Cloudy

  8. #8
    PS3 User Napalm-Death's Avatar
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    Quote Originally Posted by carlitx View Post
    try deleting the origonal gameboot and replace it with the custom one in the same directory it worked with all my gameboots perfectly.
    This worked on 3.03OE-C right? I tried it with the X-Flash gameboot which is 0kB and no success. ><

  9. #9
    DCEmu Old Pro carlitx's Avatar
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    ya xflash does not accept anything over 196kb which i think art should seriously fix. so for all my cbg's i use filer

  10. #10
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    It's not a limitation of XFlash. It's a limitation of how much space is left on the NAND.

    Cloudy.

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