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Thread: Chankast Alpha 0.2 Released

                  
   
  1. #11
    DCEmu Legend Cap'n 1time's Avatar
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    Default Re: Chankast Alpha 0.2 Released

    No SDL support. Doesnt seem to load most home brews yet. From what I have tested, The only thing that has been updated is the speed and video. It's still in Alpha so I wouldnt expect that much from it. What would be really cool to see some kind of home made bios. I noticed this in some playstation emulator i think. What is HLE support? I think it was HLE. It was some kind of emulated bios i think.

  2. #12

    Default Re: Chankast Alpha 0.2 Released

    hle support has something to do with the speed of the emulator,that makes it faster.n64 emulators use and i believe playstation ones too.

  3. #13

    Default Re: Chankast Alpha 0.2 Released

    I only tested one of two titles that previously didn't work and it resulted with the same findings.
    So I don't think anything has changed in the way of more homebrew compatibility.
    the new features did sound more like improved commerical stuff anyway.
    oh well.

  4. #14
    DCEmu Coder GPF's Avatar
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    Default Re: Chankast Alpha 0.2 Released

    Has anyone figured out how to make a homebrew mountable image?

    I can use the commandline
    Code:
    -file:filename.bin or -file:data.iso to load an application.
    for a couple of homebrews I have tried.

    But every bootable homebrew mounted image, just gives me a IoControl error in Alpha 0.1 - Has this been fixed in 0.2, or am I creating the images wrong?

    I have been taking my unscrambled bin and renaming them to 1st_read.bin and then using mkisof to make it into an iso. then using bin2boot to create a bootable cdi file, I mount it with daemon tools and then change the drive in Chanka to the virtual cd, click init it shows the dreamcast swirl, then gives me an IoControl error popup box, after dismissing about 50 of the error dialogs itsdump me to the dreamcast audio player.

    Anyone else have any luck?

    Troy

  5. #15
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    Default Re: Chankast Alpha 0.2 Released

    I know you all are trying to be all legal and stuff but one can't judge the greatness of this emulator on homebrew at all. In fact right now the author could give a damn about HB and I seriously cant blame him. About 98% of all the people using this emu will be playing comerical games and the author himself probably feels more oblegated to please the larger crowd than the 2% using HB. I think 70% of the people that are into DC are into HB however I dont think even 2% of that group will play HB on PC I mean the whole cool factor of HB was it was using your DC. No point in play DreamSnes on Chankast when you could use Zsnes.

  6. #16
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    Default Re: Chankast Alpha 0.2 Released

    [quote author=vipor231 link=board=DCPCEmu;num=1087031282;start=0#11 date=06/12/04 at 21:39:27]hle support has something to do with the speed of the emulator,that makes it faster.n64 emulators use and i believe playstation ones too.[/quote]
    You are correct however HLE is also the name of the free psx fake bios that comes built in PCSX. Would be nice if the author actually released it as a compiled bio one day so other emus wouldnt have to use illegal ones.

  7. #17
    DCEmu Coder GPF's Avatar
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    Default Re: Chankast Alpha 0.2 Released

    [quote author=Hola link=board=DCPCEmu;num=1087031282;start=0#14 date=06/13/04 at 06:10:22] No point in play DreamSnes on Chankast when you could use Zsnes.[/quote]

    No point in playing dreamcast games on a pc when I can play them on my dreamcast

    This board is for the discussion of homebrew only, while its a cool thing to have a dreamcast emulator - there are plenty of other boards that will cater to that crowd discussing commercial software emulation. That why there is a slanted viewpoint on this board and other emulation boards for homebrew.

    Again this is no slam against commercial emulation, just a developers slanted viewpoint of using the emulator as a tool to develope homebrew software for the dreamcast, same as other GBA emulators which are coming out with debuggers etc for using them not as an emulator but as a development tool for designing GBA games. Also MAME is not about commercial arcade emulation, but more a study on technical aspects of the hardware and preservation of the roms.

    Game playing is usually a neat side effect of emulators

    Just my opinion, not meant as an attack or flame against anybody.
    Troy

  8. #18
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    Default Re: Chankast Alpha 0.2 Released

    hey hola, that might be fine and dandy for other people, but for the last time dcemu.co.uk is a "homebrew site" almost exclusively. I am not trying to start an argument and I think that all the administrators would agree with this but, we here don't care for anything commercial except for compatibility reports, and what homebrew recently was able to step up and go commercial. seriously. this is the focus of these forums. i *think*. all other points are moot. no matter what happens dcemu will be here, for the coders, for the die hard fans, for anybody who shares the same intrest in doing this stuff for the dc. if you agree say yes. if you don't. don't come here. AM I WRONG?

  9. #19
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    Default Re: Chankast Alpha 0.2 Released

    wait a minute.... I take a lot of that back. I don't mean to come down on you hola. just sick of the bickering about chankast on both sides of the argument. and since the debate happens to be here at dcemu. I seem to have taken an odd view. since this is a homebrew site that's all that I think it should focus on beside benchmarking commercial games. and maybe not even that. maybe a place like zophar.net is more suited to handle a more commercial orientated forum. that's all I am saying. and I wonder how the dcemu admins feel about this. it would at least end topics like this one. as well as redunant ideas about what is or isn't right. which really isn't up to us. but what is up to the admins is what will be seen at this site.

    and thank you for your support

    ps i am still very drunk

  10. #20

    Default Re: Chankast Alpha 0.2 Released

    [quote author=GPF link=board=DCPCEmu;num=1087031282;start=0#13 date=06/13/04 at 04:56:11]Has anyone figured out how to make a homebrew mountable image?
    [/quote]

    Hi GPF, the only way I found around this was to actually burn the CDI/NRG image to a CD-RW, and recreate the CD Image from the program it was burned with, DiscJuggler or Nero. It pretty much beats the whole point of it though
    I guess there's something missing from the images when they are created with the local tools, that make them into CDI/NRG files. But that was my only way to get homebrew working from a mountable image.

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