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Thread: Chankast Alpha 0.2 Released

                  
   
  1. #1
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    Default Chankast Alpha 0.2 Released

    The Chankast Team have released ver Alpha 0.2 of their great Dreamcast Emnulator for Windows, heres whats new:[br][br] About the news in this release:[br][br]- Improved stability, no more random crashes during gameplay [br]- Fixes to the GFX core for games such as Shenmue 1&2 and Soul Calibur [br]- Better compatibility, for example F355, Dead or Alive 2, Virtual On and many, many more [br]- Optimized code for even more speed [br]- Option to over- and underclock the SH4 CPU [br]- Completly re-done PAD configuration screen [br]- Added support for PAD plugins [br]- Added an option for cable selection [br]- Integrated Capcom hack into the other versions [br]- Re-worked menu and help file [br]- ... and many more fixes we don't really remember [br][br]Download from Here

  2. #2
    Won Hung Lo wraggster's Avatar
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    Default Re: Chankast Alpha 0.2 Released

    Lets see if homebrew works easier now, please post your homebrew findings

  3. #3

    Default Re: Chankast Alpha 0.2 Released

    [quote author=Wraggster link=board=DCPCEmu;num=1087031282;start=0#1 date=06/12/04 at 11:17:30]Lets see if homebrew works easier now, please post your homebrew findings [/quote]
    Feet of Fury still hangs on the loading screen.

  4. #4

    Default Re: Chankast Alpha 0.2 Released

    I'm having major troubles booting up any homebrew in this release. Could well be a prob at my end though (disc emulation software, bad images, etc).

    Edit: Dcastle boots and plays brilliantly still

  5. #5

    Default Re: Chankast Alpha 0.2 Released

    no homebrew still??? wow thats not good

  6. #6

    Default Re: Chankast Alpha 0.2 Released

    To say 'no homebrew still' is false. More correct would be 'not much homebrew still'

    Alice works excellently (300+ fps)
    Dcastle likewise
    Revolver too

    Seems to have taken a backwards step for Homebrew at the moment... but it's still early days.

  7. #7

    Default Re: Chankast Alpha 0.2 Released

    yea meant to clarify that now that im reading all over the place and it seems it is running a little bit more homebrew than before.thats a great thing,seeing that is the only thing keeping the dc alive and kicking.gotta love it

  8. #8

    Default Re: Chankast Alpha 0.2 Released

    I decided to throw the contest entries at this build. So far, Boll freezes at the intro screen.

    Maqiupai causes a crash.

  9. #9

    Default Re: Chankast Alpha 0.2 Released

    Okay this will gonna be our new Compatibility list for Chanka Alpha v02...

    Any other things tested? Any progress recognizable for our scene's devvers?

    I almost think there isn't any hearing the reports so far... >

    Nice to see a speedy update of this emu though... Maybe the next release... ???


    Chris

  10. #10
    DCEmu Coder GPF's Avatar
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    Default Re: Chankast Alpha 0.2 Released

    damn you SSE

    My athlon 700 doesn't work with it, so I won't be able to test it till monday at work

    If no one saw my earlier post, here is a workaround for those of you with video cards that don't support hardware TnL.

    Run a utility called 3d-Analyze - http://www.tommti-systems.com/main-Dateien/files.html which allows emulating hardware TnL or forcing it to use software TnL.

    Troy

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