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Thread: Unreal Tournament 432 - (SourceCode)

                  
   
  1. #11
    DCEmu Coder HardHat's Avatar
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    Very cool. It's not clear what the redist licence on this is. Also I'm not so sure that all of the code is in that zip. I tried superficially to compile it for Windows, and got some errors from missing files.

  2. #12
    DCEmu Rookie Kichigai Mentat's Avatar
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    I'm going to scoff at this. I believe that the Unreal engine source was GPL'd at some point. I know that Quake 3's engine was GPL'd, I think. However, the engine is quite complex. UT ran alright on my old Pentium III at 500 MHz and an nVidia TNT2 (32 MB), but it wasn't stellar. And there's a difference between 333 MHz MIPS and 500 MHz x86.

    Besides, the source code for the engine may be GPL'd, but that doesn't mean that the game content is.

  3. #13
    DCEmu Legend Cap'n 1time's Avatar
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    Quote Originally Posted by Kichigai Mentat View Post
    I'm going to scoff at this. I believe that the Unreal engine source was GPL'd at some point. I know that Quake 3's engine was GPL'd, I think. However, the engine is quite complex. UT ran alright on my old Pentium III at 500 MHz and an nVidia TNT2 (32 MB), but it wasn't stellar. And there's a difference between 333 MHz MIPS and 500 MHz x86.

    Besides, the source code for the engine may be GPL'd, but that doesn't mean that the game content is.
    I had UT run on my ancient ~300 mhz machine with voodoo 3 at a very reasonable speed. Anyway, its been ported to a DC and a PS2 (commercially). IF it were to be done, I'm sure things could be done to make it run at a reasonable speed.

    As for the Engine being GPLed but the content not.. Well Quake and Quake 2's engines are GPLed and the content isnt... that doesnt really stop us does it? (most of the people that really want this own an original copy of UT )

  4. #14

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    this would be amazing. UT is one of my favorite FPSs

  5. #15
    The Gaming Wolf wolfpack's Avatar
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    id rather have the original unreal ported, now there was the best classic

  6. #16

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    If some one give a look in the CD Unreal Tournament for PS2 the filesystem is almost the same for the PC version ( it can serve like a base- everything configured to use the Controller), and someone can give a look in Star Wars Lethal Alliance for PSP ( it uses a modified version of the Unreal Engine).
    I hope it can help someone to make a port of UT to PSP.

  7. #17

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    If this actually is ported, I'll die. Right here...

  8. #18

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    Guys, don't flame me, but what the hell is so awesome about fps? There are so many great coders who waste their time making new fps out of the 400 there already are. That goes for psp as well as most well known Linux games.

  9. #19
    DCEmu Coder HardHat's Avatar
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    Multiplayer games are very immersive. Not everyone has the patience for RTS games. So FPS fill that need of action + multiplayer experience, without the complexity of a MMO.

    But you're right we should all make racing games. The only good PSP homebrew are racing games ;-)

  10. #20
    DCEmu Rookie Kichigai Mentat's Avatar
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    Quote Originally Posted by Pender666 View Post
    If some one give a look in the CD Unreal Tournament for PS2 the filesystem is almost the same for the PC version ( it can serve like a base- everything configured to use the Controller), and someone can give a look in Star Wars Lethal Alliance for PSP ( it uses a modified version of the Unreal Engine).
    I hope it can help someone to make a port of UT to PSP.
    Well, that's mighty difficult. I'm not trying to be a downer, but all we really have to work with are binaries. To do the kind of porting you want to do (cross-console), excluding the Deadly Alliance part, is practically impossible to do without access to the source code.

    To pull over the engine from Deadly Alliance presents some problems. First, you can't change the game just by dropping new content in the existing engine. You do have to do some modification in source to get everything to work right. Second, it might not actually be the original Unreal engine, but something heavily modified from Unreal source. Or it could be a completely different engine that emulates the look and feel of Unreal (so as to accomplish a unified look/feel across the title's versions)

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