the Dreamcast resetting because of Noiz2sa is a known bug, and yes its a memory problem. As for the sound that the first time that's come up
I downloaded the Sandman demo compilation, and through it i discovered this little game called Noiz2sa. It's very good, but as the number of objects onscreen rises, the game slows down to the point it may end up resetting the dreamcast if things get too hectic (try a game of endless if you don't believe me). While this is a nasty bug, i don't think it can be fixed (memory issues, right?). Or is this bug exclusive to the Sandman version of Noiz2saDC?
But why the music sounds so poorer when compared to the original files found in the source code? I've listened to both using the same headphones, and the dreamcast is connected to the tv (which has a headphone jack) through composite. And my DC is doing stereo sounds just fine, Ikaruga's positional stereo sounds are amazing coming through headphones.
the Dreamcast resetting because of Noiz2sa is a known bug, and yes its a memory problem. As for the sound that the first time that's come up
Incase someone here can't find either the sandman disc or noiz2sa DC source code, here are the links:
1)Noiz2saDC Main Page - DC Source Code
2)DCEvo Sandman collection site - CDI image
BTW, is this audio problem a isolated case, or does it happen with other homebrew games?
it could be that the sound quality was reduced for that port to free up more ram, but thats just a guess, chui would have to tell you (or some other coder that looks at the source). Chui is on a break from the scene, he just had his first child.
Congrats Chui. Nothing like bringing life into the world. Enjoy every moment.
Thanks, i will try to continue all projects.
Congratulations on becoming a father, Chui
Just in case anyone missed it: There has been a new release of NOIZ2SA !
http://www.dcemu.co.uk/vbulletin/showthread.php?t=56568
...and an SBI for use with SBInducer v4:
http://www.dcemu.co.uk/vbulletin/sho...d.php?p=388387
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