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Thread: Custom XMB in 3.10 OE

                  
   
  1. #11
    DCEmu Rookie baracki96's Avatar
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    why is it that with the custom firmwares, as the version increases, customizability decreases, or becomes harder. Although you get more features, and a higher firmware, your psp loses a bit of that "uniqueness" and wow factor. Why is it that flash related ccustomizing changes with updates? is it a space on Flash0 thing, cause thats an easy fix ( IE. go delete/dummying crazy). Until I am sure that I can do all my customazations on 3.10-oe, I am keeping my 3.03oe-b psp, with all its bells and whistles.

  2. #12
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    its because sony changes the encription of certain files, change how others work, change how some are arranged, etc. If sony kept the basic stuff the same the all firmwares would probably be easier to customise, but sony dont want us to be able to do stuff like that.

  3. #13
    DCEmu Rookie althena77's Avatar
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    Quote Originally Posted by jak66 View Post
    maybe, but that would mess around with whatever data comes after the vag files (because you would have 4 vag files in a row rather than 2, if you search for text string VAG you can find out if there are 2 or 4)
    as long as it works fine it doesnt matter i guess
    if you wanted you can make a different VAG play over each channel (using mr shizzys bootsound i had darth vader bootsound with ace ventura over the top...i found it funny at least)
    I checked the opening_plugin.rco again by searching for the text string VAG and found it indeed four times, so seems that the old one is still in there after all. Guess it really doesn't matter as it is working right now, but I would feel better if inside the file everything is like it should be Maybe I could try another Editor, is there one you could recommend? Or where do the old VAGs end, so I could delete them first myself?

    I created the VAG myself, I found the classic Capcom logo sound on an old Megaman OST I bought years ago. I downloaded mr shizzys bootsounds a while ago, but personally didn't like most of them because they don't fade out at the end and so stop a little abrupt.
    But the idea with two VAGs sound interesting, maybe I can use next to the Capcom logo a typical soundeffect from a Capcom game like Ryu making a fireball or dragonpunch

  4. #14
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    when i did my VAG replacement i use this hex editor;
    http://www.hhdsoftware.com/Products/...itor-free.html

    Not because i heard it was good or anything, but because it was the first i found on google that had copy/paste functions.

  5. #15

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    THX you very very much
    EDIT: i can't find the 3A14 (debranted gameboot), my opening-plugin.rco (or however it is called) goes only till 38~

  6. #16
    DCEmu Rookie althena77's Avatar
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    Quote Originally Posted by jak66 View Post
    when i did my VAG replacement i use this hex editor;
    http://www.hhdsoftware.com/Products/...itor-free.html

    Not because i heard it was good or anything, but because it was the first i found on google that had copy/paste functions.
    Thanks, that did the job just fine

    I did the same as with the other editor, looked for the offsets you mentioned here and copy/pasted there the complete content of the VAG and saved the opening_plugin.rco. But this time the size of the file did not change and it still worked :thumbup:

    Thanks again for all your help and answering my questions so fast!

  7. #17
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    Quote Originally Posted by Method Man View Post
    THX you very very much
    EDIT: i can't find the 3A14 (debranted gameboot), my opening-plugin.rco (or however it is called) goes only till 38~
    did you take the opening_plugin.rco straight off flash0, or did you run a psar dumper an dump decripted. it does say to use a decripted one and everything on flash0 is encripted+sig checked, except custom prx's and stuff youve already moddified

  8. #18

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    Quote Originally Posted by jak66 View Post
    did you take the opening_plugin.rco straight off flash0, or did you run a psar dumper an dump decripted. it does say to use a decripted one and everything on flash0 is encripted+sig checked, except custom prx's and stuff youve already moddified
    i'd pressed [], means that i got to press X?

  9. #19
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    hmm..square should have dumped it decripted.

    when you open your opening_pluging.rco in a hex editor, does it start with hex string 00 50 52 46 96 (that as a txt string would show as .PRF-) or does it start differently (if different, please post how it starts)

  10. #20

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    it starts with 00 50 52 46 96 00 00 00 00 ...
    but the 0x ends with 0x38940

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