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Thread: Custom XMB in 3.10 OE

                  
   
  1. #1
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    Default Custom XMB in 3.10 OE

    OK, alot of people are asking if they can customise their XMBs on 3.03 OE/3.10 OE, so i decided to make this post telling people what they can and cannot customise (and also how for some - gonna edit in)

    - Customisation Type - 3.03 - 3.10 - Notes
    - Custom Coldboot - YES - YES
    - Monthly backgrounds - YES - YES
    - Font - YES - YES - May break P.O.P.S.
    - XMB Waves - YES - YES
    - Topmenu Icons - YES - NO
    - Other menu Icons - YES - YES
    - Gameboot - YES - YES
    - Debranded Gameboot - YES - YES
    - Custom MAC Address - YES - YES
    - Custom System Version - YES - YES
    - Hide UMDtm Update - YES - YES
    - Custom Recovery Colour - YES - ???

    I WILL NOT ADD TUTORIAL FOR CUSTOM RECOVERY COLOUR AS 1)I HAVEN'T TRIED MYSELF (I downloaded my custom one from somewhere else) AND 2)IT MAY BE BASED ON 0okm's FINDINGS WHICH HE HAS ASKED NOT TO POST ELSEWHERE (I can't find out about this because taka (@gmail) won't allow free e-mails to register)


    How to for 3.03/3.10 (Possibly other CFWs as well)

    Credits for the following info goes to bstronga and his guide over at maxconsole - find it HERE

    Debranded Gameboot
    (For custom opening use 0pening_plugin.rco)
    1) Get an opening_plugin.rco for your _CURRENT_ firmware.
    2) Open in a hex editor and go to offset -> 0x3A14 (OFFSET IS FOR 3.03/3.10, PROBBABLY DIFFERENT FOR OTHERS).
    3) Replace 7D with "55".
    4) Flash it to the /vsh/resource/ folder.

    Debranded Coldboot
    1) Get an opening_plugin.rco for your _CURRENT_ firmware.
    2) Open in a hex editor and go to offset -> 0x31AC (OFFSET IS FOR 3.03/3.10, PROBBABLY DIFFERENT FOR OTHERS).
    3) Replace 9A with "55".
    4) Flash it to the /vsh/resource/ folder.

    Custom Opening with P.O.P.S. Working
    1) Make your custom opening_plugin.rco with zinga's application.
    2) Get a decripted game_plugin.prx for your _CURRENT_ firmware (vsh/nodule/ for one on flash0, run through prxdecripter. vsh/module/ for one dumped with psardumper).
    3) Open in a hex-editor and search for opening_plugin.rco.
    4) Replace opening_plugin.rco with 0pening_plugin.rco (Thats a zero not a capital o).
    5) Backup existing opening_plugin.rco from flash0. Rename as 0pening_plugin.rco.
    6) Flash hex-edited game_plugin.prx to vsh/nodule. Flash opening_plugin.rco and 0pening_plugin.rco to vsh/resource/.

    Credits for the following info goes to chachakoala and his guide over at maxconsole - find it HERE

    Hide UMDtm Updates
    1) Get a decripted vshmain.prx for your _CURRENT_ firmware (vsh/nodule/ for one on flash0, run through prxdecripter. vsh/module/ for one dumped with psardumper).
    2) Open in a hex-editor and search for disc0:/PSP_GAME/SYSDIR/UPDATE.
    3) Replace disc0:/PSP_GAME/SYSDIR/UPDATE with disc0:/PSP_GAME/SYSDIR/UDPATE.
    4) Rename vshmain.prx to vsh.prx.
    5) Backup pspbtcnf.txt from flash0.
    6) Open pspbtcnf.txt in notepad (or whatever text editor you prefer).
    6) Add the line, /vsh/module/vshmain.prx after, /kd/vshctrl.prx. Change the last line from,
    $%%/vsh/module/vshmain.prx to, $%%/vsh/module/vsh.prx.
    7) Flash pspbtcnf.txt to kn/ and vsh.prx to vsh/nodule/.

  2. #2
    DCEmu Coder splodger15's Avatar
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    Nice list Jak66 although how can i debrand gameboot on 3.10 OE

    PSN ID: splodger15

  3. #3
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    Added debrand gameboot and debrand coldboot

    Coldboot Sound, Gamemenu Icons and Savedatamenu Icons to come soon

  4. #4
    DCEmu Regular vision's Avatar
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    Thanks, im going to make a whole new theme pack. This should get me started

  5. #5
    DCEmu Rookie althena77's Avatar
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    Quote Originally Posted by jak66 View Post
    Custom Coldboot Sound
    1) Get a decripted firmware 3.10 opening_plugin.rco.
    2) Open the opening_plugin.rco with a hex editor and find the offsets
    - Left Channel:0x3B58
    - Right Channel:0x1C568
    3) Open your .vag file
    4) Copy the content over the above offsets in the opening_plugin.rco.
    5) Save the opening_plugin.rco and flash it to the /vsh/resource/ folder
    I opened the opening_plugin.rco and my self created coldboot.vag with a Hex Editor and also found the offsets, however I am now not sure what is meant by "copy the content over the above offsets".
    Shall I copy the whole content of the coldboot.vag? And then I paste it into the opening_plugin.rco twice at the two offsets? And do I have to delete some parts first?
    Sorry, but didn't use a Hex Editor often before.

  6. #6
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    open the coldboot.vag in your hex editor and copy everything (use select all if you have that feature then copy)

    switch to opening_plugin.rco and paste. Providing you hex editor overwrites rather than inserts you shouldnt have to delete anything

  7. #7
    DCEmu Rookie althena77's Avatar
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    OK, I just copied everything from the coldboot.vag into the opening_plugin.rco twice and saved it (using HxD as the Hex Editor) and saved it. The file was almost 200 kb bigger and I would have bet on a semi brick to be honest after flashing it
    But actually it worked, thanks for the fast reply, now I finally I have in 3.10 OE the wonderful classic Capcom logo sound again :thumbup:

  8. #8
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    Quote Originally Posted by althena77 View Post
    The file was almost 200 kb bigger and I would have bet on a semi brick to be honest after flashing it
    Odd, but when yo say 200kb bigger, do you mean;
    A) Custom opening_plugin.rco was 200kb bigger than before you saved it.
    or
    B) Custom opening_plugin.rco was 200kb bigger than one on flash0.

  9. #9
    DCEmu Rookie althena77's Avatar
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    Quote Originally Posted by jak66 View Post
    Odd, but when yo say 200kb bigger, do you mean;
    A) Custom opening_plugin.rco was 200kb bigger than before you saved it.
    or
    B) Custom opening_plugin.rco was 200kb bigger than one on flash0.
    I mean before I saved it.

    The original decrypted opening_plugin.rco from my PSP has a size of 226 kb.
    The one I edited with the Hex-Editor has a size now of 423 kb.

    Maybe the original coldboot sound is still in there too? I just pasted the new one in there twice at the lines mentioned here without deleting anything because I have no idea what exactly I should delete/overwrite

  10. #10
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    maybe, but that would mess around with whatever data comes after the vag files (because you would have 4 vag files in a row rather than 2, if you search for text string VAG you can find out if there are 2 or 4)
    as long as it works fine it doesnt matter i guess
    if you wanted you can make a different VAG play over each channel (using mr shizzys bootsound i had darth vader bootsound with ace ventura over the top...i found it funny at least)

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