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Thread: Where is Strmnnrmn!!!!! "N64 Coder"

                  
   
  1. #21
    DCEmu Reviewer Shadowblind's Avatar
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    Yeah, I opened a thread asking what happend to him, as well as the NDS team. I have also suggested Dark_Alex make(at least try) to make a N64 Emu. But you gotta know, coding pretty much anything is a pain. Im sure Dark_alex will get word of this soon and say something about it. He is probably overworked as it is with the whole custom firmwares, I can understand his turning down of the offer.


    Why not ask the people who made Project64? Or the other N64 emus for that matter?

  2. #22
    King of killed the_eternal_dark's Avatar
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    Quote Originally Posted by Shadowblind View Post
    Why not ask the people who made Project64? Or the other N64 emus for that matter?
    Very doubtful that any of those coders would want to take on the task of coding for the PSP, maintaining and updating the PC emulator, working on other projects, and just simply working at their jobs.

  3. #23
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    QJ did it

  4. #24
    Dreamcast User gdf's Avatar
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    i'm not sure dark_alex can code emus as well as he can custom fws. i was thinking that a bunch of people could team up and work on it, sharing the job would make it a damn sight easier, but then again not always practical.

  5. #25
    DCEmu Coder HomerSp's Avatar
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    The only problem with porting an n64 emu's is that they're usually dependant on plugins to work at all..

  6. #26
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    I was curious about this myself. N64 is the only thing left that we dont have on PSP...well technically we do have it but with no sound and half speed....

    P.S. I agree that exophase would be the best, I mean look at what he did for the GBA, but hes probably too busy, and disgusted with all the idiots stealing his good work...

  7. #27
    Dreamcast User gdf's Avatar
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    i think all the gay hassle was the reason strmnnrmn left

  8. #28
    PSP User xg917's Avatar
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    Quote Originally Posted by S34MU5 View Post
    QJ did it
    qj did wut? and porting is actually hard but it is one of the few choices to actually get a good running n64 coder.
    you think that we can make donations to strmnnrmn to get him back in the game....? he went so far in his project, and daedalus R9 was almost finished too..

    also. dark alex can be an option but i think he might turn it down.... he was the one that coded popstation though, right?

  9. #29
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    Quote Originally Posted by xg917 View Post
    qj did wut? and porting is actually hard but it is one of the few choices to actually get a good running n64 coder.
    you think that we can make donations to strmnnrmn to get him back in the game....? he went so far in his project, and daedalus R9 was almost finished too..

    also. dark alex can be an option but i think he might turn it down.... he was the one that coded popstation though, right?
    Dark Alex didnt code Popstation, Sony did, he just unlocked the use of it.

  10. #30
    DCEmu Pro mesosade's Avatar
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    tbh everyone ports are bloody useless they're alooooong process and loads of them are either bad or discontinued. Has any decent coders actually thought about carrying on monkey 64's work??? it was made FOR the psp. what i'm saying is do a what gpsp did for gba!

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